@simversus/yjvis • Docs
@simversus/yjvis / CameraControlBase
Class: abstract CameraControlBase
相机控制器基类
Extends
Extended by
Constructors
new CameraControlBase()
new CameraControlBase(
scene):CameraControlBase
Parameters
• scene: Scene
Returns
Overrides
Defined in
control/CameraControlBase.ts:113
Properties
_gesture
protected_gesture:Required<Partial<object>>
Defined in
control/CameraControlBase.ts:103
_interractorUbinds
protected_interractorUbinds:Function[]
Inherited from
ControlBase._interractorUbinds
Defined in
control/controlBase.ts:22
_isDragging
protected_isDragging:boolean
是否在拖动
Inherited from
Defined in
control/controlBase.ts:21
_lastPostion
protected_lastPostion:Vec3
Defined in
control/CameraControlBase.ts:100
_lastTargetPosition
protected_lastTargetPosition:Vec3
Defined in
control/CameraControlBase.ts:101
_needUpdate
protected_needUpdate:boolean=false
Defined in
control/CameraControlBase.ts:102
_originCameraControlEnabled
protected_originCameraControlEnabled:boolean
相机控制器的初始启用状态
Inherited from
ControlBase._originCameraControlEnabled
Defined in
control/controlBase.ts:17
children
children:
Node[] =[]
子节点
Inherited from
Defined in
scene/Node.ts:44
classHierarchy
classHierarchy:
ClassEnum[]
Deprecated
Inherited from
Defined in
core/baseObject.ts:96
ease
ease:
number=0.25
缓动系数,值越小越慢越平滑
Defined in
control/CameraControlBase.ts:68
enablePan
enablePan:
boolean=true
是否允许缩放
Defined in
control/CameraControlBase.ts:52
enableRotate
enableRotate:
boolean=true
是否允许旋转
Defined in
control/CameraControlBase.ts:44
enableZoom
enableZoom:
boolean=true
是否允许缩放
Defined in
control/CameraControlBase.ts:48
enabled
enabled:
boolean=true
是否启用
Inherited from
Defined in
control/controlBase.ts:13
inertia
inertia:
number=0.85
惯性系数,值越小惯性越小
Defined in
control/CameraControlBase.ts:72
isPanning
isPanning:
boolean=false
Internal
是否在拖放中
Defined in
control/CameraControlBase.ts:98
isRotating
isRotating:
boolean=false
Internal
是否在旋转中,用于lod
Defined in
control/CameraControlBase.ts:93
label
label:
string
自定义标识
Inherited from
Defined in
core/baseObject.ts:104
layerMask
layerMask:
number=0
层级
Inherited from
Defined in
scene/Node.ts:93
matrix
matrix:
Mat4
本地矩阵
Inherited from
Defined in
scene/Node.ts:53
maxDistance
maxDistance:
number=Infinity
最大缩放距离
Defined in
control/CameraControlBase.ts:80
maxZoom
maxZoom:
number=Infinity
最大zoom
Defined in
control/CameraControlBase.ts:88
minDistance
minDistance:
number=0.0001
最小缩放距离
Defined in
control/CameraControlBase.ts:76
minZoom
minZoom:
number=0.0001
最小zoom
Defined in
control/CameraControlBase.ts:84
onAfterRender()
onAfterRender: (
node) =>void
渲染后的回调
Parameters
• node: Node
Returns
void
Inherited from
Defined in
scene/Node.ts:89
onBeforeRender()
onBeforeRender: (
node) =>void
渲染前的回调
Parameters
• node: Node
Returns
void
Inherited from
Defined in
scene/Node.ts:85
panSpeed
panSpeed:
number=1
拖动速度
Defined in
control/CameraControlBase.ts:64
parent?
optionalparent:Node
父节点
Inherited from
Defined in
scene/Node.ts:49
position
position:
Vec3
位置
Inherited from
Defined in
scene/Node.ts:67
quaternion
quaternion:
Quat
旋转
Inherited from
Defined in
scene/Node.ts:77
rotateSpeed
rotateSpeed:
number=1
旋转速度
Defined in
control/CameraControlBase.ts:56
scaling
scaling:
Vec3
缩放
Inherited from
Defined in
scene/Node.ts:72
scene
scene:
Scene
Inherited from
Defined in
control/controlBase.ts:50
target
target:
Vec3
相机焦点/旋转中心点
Defined in
control/CameraControlBase.ts:40
up
up:
Vec3
上方向
Inherited from
Defined in
scene/Node.ts:62
userData
userData:
any
用户自定义数据
Inherited from
Defined in
core/baseObject.ts:100
uuid
uuid:
number
唯一标识符
Inherited from
Defined in
core/baseObject.ts:92
visible
visible:
boolean=true
是否可见
Inherited from
Defined in
scene/Node.ts:39
worldMatrix
worldMatrix:
Mat4
世界矩阵
Inherited from
Defined in
scene/Node.ts:57
zoomSpeed
zoomSpeed:
number=1
缩放速度
Defined in
control/CameraControlBase.ts:60
Accessors
_canUpdate
getprotected_canUpdate():boolean
Returns
boolean
Inherited from
Defined in
control/controlBase.ts:46
camera
getprotectedcamera():Camera
Returns
Inherited from
Defined in
control/controlBase.ts:40
interactor
getprotectedinteractor():Interactor
Returns
Inherited from
Defined in
control/controlBase.ts:43
mtime
getmtime():number
Returns
number
Inherited from
Defined in
core/baseObject.ts:118
object
getobject():Node
控制的对象
setobject(node):void
设置控制对象
Parameters
• node: Node
Returns
Inherited from
Defined in
control/controlBase.ts:30
Methods
_addHandlers()
abstractprotected_addHandlers():void
Internal
添加事件监听
Returns
void
Inherited from
Defined in
control/controlBase.ts:65
_onFrame()
abstractprotected_onFrame():void
Internal
每一帧的回调
Returns
void
Inherited from
Defined in
control/controlBase.ts:71
_removeHandlers()
protected_removeHandlers():void
Returns
void
Inherited from
Defined in
control/controlBase.ts:73
_render()
protected_render():void
Returns
void
Defined in
control/CameraControlBase.ts:175
add()
add(...
nodes):void
添加子节点
Parameters
• ...nodes: Node[]
Returns
void
Inherited from
Defined in
scene/Node.ts:276
changed()
changed():
void
标记对象为已修改
Returns
void
Inherited from
Defined in
core/baseObject.ts:128
getRootNode()
getRootNode():
Node
Internal
获取根节点
Returns
Inherited from
Defined in
scene/Node.ts:303
getRotation()
getRotation():
Number3
获取旋转信息
Returns
Number3
Inherited from
Defined in
scene/Node.ts:132
getWorldDirection()
getWorldDirection():
Vec3
获取在世界空间下的朝向
Returns
Inherited from
Defined in
scene/Node.ts:264
is()
is(
t):boolean
Parameters
• t: ClassEnum
Returns
boolean
Inherited from
Defined in
core/baseObject.ts:122
lookAt()
lookAt(
target):void
看向某个点
Parameters
• target: Vec3 = ...
Returns
void
Inherited from
Defined in
scene/Node.ts:208
lookTo()
lookTo(
direction):void
看向某个方向
Parameters
• direction: Vec3
Returns
void
Inherited from
Defined in
scene/Node.ts:220
registerChangeCB()
registerChangeCB(
cb): () =>void
添加变化回调
Parameters
• cb
Returns
Function
Returns
void
Defined in
control/CameraControlBase.ts:129
release()
release():
void
销毁该对象
Returns
void
Overrides
Defined in
control/CameraControlBase.ts:168
remove()
remove(...
nodes):void
移除子节点
Parameters
• ...nodes: Node[]
Returns
void
Inherited from
Defined in
scene/Node.ts:290
rotate()
rotate(
__namedParameters):void
绕自身坐标系xyz轴旋转指定弧度
Parameters
• __namedParameters
• __namedParameters.dx?: number
• __namedParameters.dy?: number
• __namedParameters.dz?: number
Returns
void
Inherited from
Defined in
scene/Node.ts:189
rotateOnAxis()
rotateOnAxis(
axis,radian):void
绕指定轴旋转
Parameters
• axis: Vec3
• radian: number
Returns
void
Inherited from
Defined in
scene/Node.ts:173
rotateOnWorldAxis()
rotateOnWorldAxis(
axis,radian):void
绕世界坐标系指定轴旋转
Parameters
• axis: Vec3
• radian: number
Returns
void
Inherited from
Defined in
scene/Node.ts:181
scale()
scale(
__namedParameters):void
缩放节点
Parameters
• __namedParameters
• __namedParameters.dx?: number
• __namedParameters.dy?: number
• __namedParameters.dz?: number
Returns
void
Inherited from
Defined in
scene/Node.ts:198
setGesture()
setGesture(
gesture):void
设置手势
Parameters
• gesture: Partial<object> = {}
Returns
void
Defined in
control/CameraControlBase.ts:120
setMatrix()
setMatrix(
m):void
设置模型的矩阵
Parameters
• m: Mat4
Returns
void
Inherited from
Defined in
scene/Node.ts:114
setRotation()
setRotation(
x,y,z):void
设置旋转
Parameters
• x: number
• y: number = x
• z: number = x
Returns
void
Inherited from
Defined in
scene/Node.ts:142
translate()
translate(
param0):void
延xyz轴移动
Parameters
• param0
• param0.dx?: number
• param0.dy?: number
• param0.dz?: number
Returns
void
Inherited from
Defined in
scene/Node.ts:162
translateOnAxis()
translateOnAxis(
axis,distance):CameraControlBase
延指定轴移动
Parameters
• axis: Vec3
• distance: number
Returns
Inherited from
Defined in
scene/Node.ts:152
traverse()
traverse(
cb):void
遍历执行
Parameters
• cb
Returns
void
Inherited from
Defined in
scene/Node.ts:123
triggerChangeCB()
triggerChangeCB():
void
触发变化回调
Returns
void
Defined in
control/CameraControlBase.ts:141
updateCamera()
updateCamera():
void
相机被更新时,应该更新control
Returns
void
Defined in
control/CameraControlBase.ts:148
updateLastState()
updateLastState():
void
Internal
更新上一次状态
Returns
void
Defined in
control/CameraControlBase.ts:163
updateMatrix()
updateMatrix():
void
更新本地矩阵
Returns
void
Inherited from
Defined in
scene/Node.ts:228
updateWorldMatrix()
updateWorldMatrix(
updateParant,updateChildren):void
更新世界矩阵
Parameters
• updateParant: boolean = false
• updateChildren: boolean = true
Returns
void
Inherited from
Defined in
scene/Node.ts:245
