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@simversus/yjvis


@simversus/yjvis / cameras / Camera

Class: Camera ​

Defined in: cameras/Camera.ts:14

相机

Extends ​

  • Transform

Extended by ​

Constructors ​

Constructor ​

new Camera(): Camera

Defined in: cameras/Camera.ts:167

Returns ​

Camera

Overrides ​

Transform.constructor

Properties ​

_visible ​

_visible: boolean = true

Defined in: core/Transform.ts:51

是否可见

Inherited from ​

CaxCamera._visible


aspect ​

aspect: number = 1

Defined in: cameras/Camera.ts:92

透视投影时的视图宽高比


bottom ​

bottom: number = -1

Defined in: cameras/Camera.ts:100

正交投影下边界


castShadow ​

castShadow: boolean = false

Defined in: core/Transform.ts:27

是否投射阴影

Inherited from ​

CaxCamera.castShadow


children ​

children: Transform[] = []

Defined in: core/Transform.ts:57

子节点

Inherited from ​

Transform.children


classHierarchy ​

classHierarchy: ClassEnum[]

Defined in: core/baseObject.ts:19

继承链

Inherited from ​

Transform.classHierarchy


far ​

far: number = 1000

Defined in: cameras/Camera.ts:82

x轴视锥体远端面


fov ​

fov: number = 45

Defined in: cameras/Camera.ts:87

透视投影的视角


id ​

readonly id: number

Defined in: core/Transform.ts:40

唯一序号

Inherited from ​

CaxCamera.id


isPerspective ​

isPerspective: boolean = true

Defined in: cameras/Camera.ts:110

是否为透视投影


label? ​

optional label: string

Defined in: core/baseObject.ts:27

自定义标识

Inherited from ​

Transform.label


layerMask ​

layerMask: number = 0

Defined in: core/Transform.ts:139

层级掩码,用于控制不同层级对象的可见性或交互

Inherited from ​

CaxCamera.layerMask


left ​

left: number = -1

Defined in: cameras/Camera.ts:94

正交投影左边界


matrix ​

matrix: Mat4

Defined in: core/Transform.ts:71

本地变换矩阵 (相对于父节点)

Inherited from ​

Transform.matrix


modelViewMatrix ​

modelViewMatrix: Mat4

Defined in: core/Transform.ts:82

模型视图矩阵 (ModelMatrix * ViewMatrix) 用于着色器计算

Inherited from ​

CaxCamera.modelViewMatrix


near ​

near: number = 0.1

Defined in: cameras/Camera.ts:77

相机视锥体近端面


normalMatrix ​

normalMatrix: Mat3

Defined in: core/Transform.ts:88

法线矩阵 (模型视图矩阵的逆转置矩阵的左上3x3部分) 用于变换法向量

Inherited from ​

CaxCamera.normalMatrix


occlusionTest ​

occlusionTest: boolean = false

Defined in: core/Transform.ts:35

是否进行遮挡查询测试

Inherited from ​

CaxCamera.occlusionTest


onAfterRender()? ​

optional onAfterRender: (node) => void

Defined in: core/Transform.ts:134

渲染后的回调

Parameters ​

node ​

Transform

Returns ​

void

Inherited from ​

Transform.onAfterRender


onBeforeRender()? ​

optional onBeforeRender: (node, scene?, camera?, geometry?, material?, group?) => void

Defined in: core/Transform.ts:122

渲染前的回调

Parameters ​

node ​

any

scene? ​

Scene

camera? ​

Camera

geometry? ​

BufferGeometry

material? ​

NodeMaterial

group? ​

any

Returns ​

void

Inherited from ​

Transform.onBeforeRender


parent? ​

optional parent: Transform

Defined in: core/Transform.ts:63

父节点

Inherited from ​

Transform.parent


position ​

position: Vec3

Defined in: core/Transform.ts:100

位置

Inherited from ​

Transform.position


projectionMatrix ​

projectionMatrix: Mat4

Defined in: cameras/Camera.ts:60

投影矩阵


projectionMatrixInverse ​

projectionMatrixInverse: Mat4

Defined in: cameras/Camera.ts:64

投影矩阵的逆矩阵


quaternion ​

quaternion: Quat

Defined in: core/Transform.ts:112

旋转

Inherited from ​

Transform.quaternion


receiveShadow ​

receiveShadow: boolean = false

Defined in: core/Transform.ts:31

是否接收阴影

Inherited from ​

CaxCamera.receiveShadow


renderOrder ​

renderOrder: number = 0

Defined in: core/Transform.ts:45

渲染顺序

Inherited from ​

CaxCamera.renderOrder


right: number = 1

Defined in: cameras/Camera.ts:96

正交投影右边界


rotation ​

rotation: Euler

Defined in: core/Transform.ts:117

旋转信息的欧拉表达

Inherited from ​

Transform.rotation


scaling ​

scaling: Vec3

Defined in: core/Transform.ts:106

缩放

Inherited from ​

Transform.scaling


top ​

top: number = 1

Defined in: cameras/Camera.ts:98

正交投影上边界


up ​

up: Vec3

Defined in: core/Transform.ts:94

上方向

Inherited from ​

Transform.up


userData ​

userData: object = {}

Defined in: core/baseObject.ts:23

用户自定义数据

Inherited from ​

Transform.userData


uuid ​

uuid: string

Defined in: core/baseObject.ts:15

唯一标识符

Inherited from ​

CaxCamera.uuid


viewMatrix ​

viewMatrix: Mat4

Defined in: cameras/Camera.ts:68

视图矩阵


VPmatrix ​

VPmatrix: Mat4

Defined in: cameras/Camera.ts:72

投影视图矩阵


worldMatrix ​

worldMatrix: Mat4

Defined in: core/Transform.ts:76

世界变换矩阵 (相对于世界坐标系)

Inherited from ​

Transform.worldMatrix


zoom ​

zoom: number = 1

Defined in: cameras/Camera.ts:105

平行投影时的缩放系数

Accessors ​

_renderSize ​

Get Signature ​

get _renderSize(): Number2

Defined in: cameras/Camera.ts:162

获取到渲染区域的大小,即偏移量

Returns ​

Number2


h ​

Get Signature ​

get h(): number

Defined in: cameras/Camera.ts:131

获取相机的高度 (正交投影)

Returns ​

number

Set Signature ​

set h(value): void

Defined in: cameras/Camera.ts:138

设置相机的高度 (正交投影),会自动更新 top 和 bottom

Parameters ​
value ​

number

Returns ​

void


mtime ​

Get Signature ​

get mtime(): number

Defined in: core/baseObject.ts:56

获取对象的最后修改时间戳

Returns ​

number

Inherited from ​

PixelData.mtime


parallelScale ​

Get Signature ​

get parallelScale(): number

Defined in: cameras/Camera.ts:147

平行投影下, 世界空间中的长度 / 视图中的长度

Returns ​

number

Set Signature ​

set parallelScale(value): void

Defined in: cameras/Camera.ts:154

设置平行投影下, 世界空间中的长度 / 视图中的长度,会修改相机的zoom

Parameters ​
value ​

number

Returns ​

void


visible ​

Get Signature ​

get visible(): boolean

Defined in: core/Transform.ts:170

获取可见性状态

Returns ​

boolean

Set Signature ​

set visible(value): void

Defined in: core/Transform.ts:177

设置可见性状态

Parameters ​
value ​

boolean

Returns ​

void

Inherited from ​

Transform.visible


w ​

Get Signature ​

get w(): number

Defined in: cameras/Camera.ts:115

获取相机的宽度 (正交投影)

Returns ​

number

Set Signature ​

set w(value): void

Defined in: cameras/Camera.ts:122

设置相机的宽度 (正交投影),会自动更新 left 和 right

Parameters ​
value ​

number

Returns ​

void

Methods ​

add() ​

add(...nodes): void

Defined in: core/Transform.ts:358

添加子节点 会自动将子节点从原来的父节点移除

Parameters ​

nodes ​

...Transform[]

要添加的子节点列表

Returns ​

void

Inherited from ​

Transform.add


addEventListener() ​

addEventListener(type, cb): void

Defined in: core/baseObject.ts:105

添加事件监听器

Parameters ​

type ​

string

事件类型字符串

cb ​

Function

事件触发时的回调函数

Returns ​

void

Inherited from ​

Transform.addEventListener


changed() ​

changed(): void

Defined in: core/baseObject.ts:72

标记对象为已修改 更新修改时间戳并触发所有注册的变更回调

Returns ​

void

Inherited from ​

Transform.changed


clone() ​

clone(): this

Defined in: cameras/Camera.ts:288

克隆当前相机实例

Returns ​

this

返回克隆后的相机实例,类型为this

Overrides ​

Transform.clone


copy() ​

copy(camera): Camera

Defined in: cameras/Camera.ts:268

复制另一个相机的属性

Parameters ​

camera ​

Camera

Returns ​

Camera

Overrides ​

Transform.copy


dispatchEvent() ​

dispatchEvent(event): void

Defined in: core/baseObject.ts:126

分发事件 触发所有注册了该事件类型的监听器

Parameters ​

event ​

事件对象,包含 type 和可选的 data

data? ​

any

type ​

string

Returns ​

void

Inherited from ​

Transform.dispatchEvent


dispose() ​

dispose(): void

Defined in: core/baseObject.ts:80

销毁该对象 分发 dispose 事件,通知监听者对象即将被销毁

Returns ​

void

Inherited from ​

Transform.dispose


getRotation() ​

getRotation(): Number3

Defined in: core/Transform.ts:208

获取欧拉角旋转信息 (数组形式)

Returns ​

Number3

[x, y, z] 旋转角度数组

Inherited from ​

Transform.getRotation


getScalingForAdjustCamera() ​

getScalingForAdjustCamera(worldPosition, maxSize, ratio, isMinSide): number

Defined in: cameras/Camera.ts:254

获取一个模型的缩放适应视图的缩放系数, ratio = model / view

Parameters ​

worldPosition ​

Vec3

maxSize ​

number

ratio ​

number = 1

isMinSide ​

boolean = true

Returns ​

number


getWorldDirection() ​

getWorldDirection(): Vec3

Defined in: cameras/Camera.ts:176

获取世界空间下的朝向

Returns ​

Vec3

Overrides ​

Transform.getWorldDirection


getZdepthAndZoomWhenMatchViewSize() ​

getZdepthAndZoomWhenMatchViewSize(maxSizeOfModel, isMinSide): object

Defined in: cameras/Camera.ts:239

一个物体渲染最大边 等于 视图指定边 时的相机zdepth/zoom

Parameters ​

maxSizeOfModel ​

number

模型的最大边(作为宽边)

isMinSide ​

boolean = true

Returns ​

object

zdepth ​

zdepth: number

zoom ​

zoom: number


is() ​

is(t): boolean

Defined in: core/baseObject.ts:65

检查对象是否属于指定的类类型

Parameters ​

t ​

ClassEnum

类类型枚举值

Returns ​

boolean

如果对象是该类型或继承自该类型,则返回 true

Inherited from ​

Transform.is


lookAt() ​

lookAt(target): void

Defined in: core/Transform.ts:291

使节点看向指定目标点 (改变朝向)

Parameters ​

target ​

Vec3 = ...

目标点坐标 (Vec3)

Returns ​

void

Inherited from ​

Transform.lookAt


lookTo() ​

lookTo(direction): void

Defined in: core/Transform.ts:304

使节点看向指定方向

Parameters ​

direction ​

Vec3

方向向量 (Vec3)

Returns ​

void

Inherited from ​

Transform.lookTo


onChanged() ​

onChanged(cb): () => void

Defined in: core/baseObject.ts:90

注册对象变更回调 当对象发生改变(调用 changed 方法)时触发

Parameters ​

cb ​

Function

回调函数

Returns ​

取消注册该回调的函数

(): void

Returns ​

void

Inherited from ​

Transform.onChanged


project() ​

project(v): Vec3

Defined in: cameras/Camera.ts:184

投影,世界坐标 -> ndc

Parameters ​

v ​

Vec3

Returns ​

Vec3


remove() ​

remove(...nodes): void

Defined in: core/Transform.ts:372

移除子节点

Parameters ​

nodes ​

...Transform[]

要移除的子节点列表

Returns ​

void

Inherited from ​

Transform.remove


removeEventListener() ​

removeEventListener(type, cb): void

Defined in: core/baseObject.ts:116

移除事件监听器

Parameters ​

type ​

string

事件类型字符串

cb ​

Function

要移除的回调函数

Returns ​

void

Inherited from ​

Transform.removeEventListener


rotate() ​

rotate(param0): void

Defined in: core/Transform.ts:270

绕本地坐标系的 X, Y, Z 轴旋转及从欧拉角选择

Parameters ​

param0 ​

包含 dx, dy, dz 的对象 (弧度)

dx? ​

number

dy? ​

number

dz? ​

number

Returns ​

void

Inherited from ​

Transform.rotate


rotateOnAxis() ​

rotateOnAxis(axis, radian): void

Defined in: core/Transform.ts:251

绕本地坐标系的指定轴旋转

Parameters ​

axis ​

Vec3

旋转轴 (Vec3)

radian ​

number

旋转角度 (弧度)

Returns ​

void

Inherited from ​

Transform.rotateOnAxis


rotateOnWorldAxis() ​

rotateOnWorldAxis(axis, radian): void

Defined in: core/Transform.ts:261

绕世界坐标系的指定轴旋转

Parameters ​

axis ​

Vec3

旋转轴 (Vec3)

radian ​

number

旋转角度 (弧度)

Returns ​

void

Inherited from ​

Transform.rotateOnWorldAxis


scale() ​

scale(param0): void

Defined in: core/Transform.ts:280

缩放节点 (在现有缩放基础上累乘)

Parameters ​

param0 ​

包含 dx, dy, dz 的对象

dx? ​

number

dy? ​

number

dz? ​

number

Returns ​

void

Inherited from ​

Transform.scale


setMatrix() ​

setMatrix(m): void

Defined in: core/Transform.ts:190

设置节点的本地变换矩阵 会自动分解出 position, quaternion, scaling

Parameters ​

m ​

Mat4

变换矩阵

Returns ​

void

Inherited from ​

Transform.setMatrix


setRotation() ​

setRotation(x, y, z): void

Defined in: core/Transform.ts:218

设置旋转角度 (欧拉角)

Parameters ​

x ​

number

X轴旋转角度 (弧度),也可传入 Vec3

y ​

number = x

Y轴旋转角度 (弧度)

z ​

number = x

Z轴旋转角度 (弧度)

Returns ​

void

Inherited from ​

Transform.setRotation


toJSON() ​

toJSON(): object

Defined in: cameras/Camera.ts:292

序列化为 JSON 对象

Returns ​

object

包含位置、旋转和缩放的 JSON 对象

_parentClass ​

_parentClass: any

aspect ​

aspect: number

far ​

far: number

fov ​

fov: number

h ​

h: number

isPerspective ​

isPerspective: boolean

near ​

near: number

up ​

up: number[] | TypedArray

w ​

w: number

zoom ​

zoom: number

Overrides ​

Transform.toJSON


translate() ​

translate(param0): void

Defined in: core/Transform.ts:240

沿本地坐标系的 X, Y, Z 轴平移

Parameters ​

param0 ​

包含 dx, dy, dz 的对象

dx? ​

number

dy? ​

number

dz? ​

number

Returns ​

void

Inherited from ​

Transform.translate


translateOnAxis() ​

translateOnAxis(axis, distance): Camera

Defined in: core/Transform.ts:230

沿指定轴平移节点 轴是在本地坐标系下指定的,但移动方向受当前旋转影响

Parameters ​

axis ​

Vec3

移动轴 (Vec3)

distance ​

number

移动距离

Returns ​

Camera

this

Inherited from ​

Transform.translateOnAxis


traverse() ​

traverse(cb): void

Defined in: core/Transform.ts:199

遍历场景树,对当前节点及所有后代节点执行回调

Parameters ​

cb ​

(node) => void

回调函数,接收当前正在处理的节点作为参数

Returns ​

void

Inherited from ​

Transform.traverse


unproject() ​

unproject(v): Vec3

Defined in: cameras/Camera.ts:194

逆投影,ndc -> 世界坐标

Parameters ​

v ​

Vec3

Returns ​

Vec3


updateMatrix() ​

updateMatrix(): void

Defined in: core/Transform.ts:313

更新本地矩阵 根据当前的 position, quaternion, scaling 组合计算 matrix

Returns ​

void

Inherited from ​

Transform.updateMatrix


updateProjectionMC() ​

updateProjectionMC(isPerspective?): void

Defined in: cameras/Camera.ts:213

更新投影矩阵

Parameters ​

isPerspective? ​

boolean

是否使用透视投影 ==> 默认使用透视投影

Returns ​

void


updateWorldMatrix() ​

updateWorldMatrix(updateParant, updateChildren): void

Defined in: cameras/Camera.ts:203

重载更新矩阵函数

Parameters ​

updateParant ​

boolean = false

updateChildren ​

boolean = true

Returns ​

void

Overrides ​

Transform.updateWorldMatrix


createOrthographicCamera() ​

static createOrthographicCamera(left, right, top, bottom, near, far): Camera

Defined in: cameras/Camera.ts:24

创建正交相机

Parameters ​

left ​

number = -1

左边界

right ​

number = 1

右边界

top ​

number = 1

上边界

bottom ​

number = -1

下边界

near ​

number = 0.1

近裁剪面

far ​

number = 2000

远裁剪面

Returns ​

Camera


createPerspectiveCamera() ​

static createPerspectiveCamera(fov, aspect, near, far): Camera

Defined in: cameras/Camera.ts:47

创建透视相机

Parameters ​

fov ​

number = 50

视场角 (Field of View)

aspect ​

number = 1

宽高比

near ​

number = 0.1

近裁剪面

far ​

number = 2000

远裁剪面

Returns ​

Camera