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@simversus/yjvis / control / CameraControlBase

Abstract Class: CameraControlBase ​

Defined in: control/CameraControlBase.ts:40

相机控制器基类

Extends ​

Extended by ​

Constructors ​

Constructor ​

new CameraControlBase(interactor, object): CameraControlBase

Defined in: control/CameraControlBase.ts:129

构造函数

Parameters ​

interactor ​

Interactor

交互器

object ​

Camera

控制的相机对象

Returns ​

CameraControlBase

Overrides ​

ControlBase.constructor

Properties ​

_camera ​

protected _camera: Camera

Defined in: control/controlBase.ts:47

关联的相机

Inherited from ​

ControlBase._camera


_gesture ​

protected _gesture: Required<CameraControlGesture>

Defined in: control/CameraControlBase.ts:111

当前生效的手势配置


_interractorUbinds ​

protected _interractorUbinds: Function[]

Defined in: control/controlBase.ts:34

交互器事件解绑函数列表

Inherited from ​

ControlBase._interractorUbinds


_isDragging ​

protected _isDragging: boolean

Defined in: control/controlBase.ts:25

是否正在拖拽中

Inherited from ​

ControlBase._isDragging


_isDraggStart ​

protected _isDraggStart: boolean = false

Defined in: control/controlBase.ts:29

是否刚开始拖拽

Inherited from ​

ControlBase._isDraggStart


_lastPostion ​

protected _lastPostion: Vec3

Defined in: control/CameraControlBase.ts:105

上一次的相机位置


_lastTargetPosition ​

protected _lastTargetPosition: Vec3

Defined in: control/CameraControlBase.ts:107

上一次的焦点位置


_needUpdate ​

protected _needUpdate: boolean = false

Defined in: control/CameraControlBase.ts:109

是否需要更新


_originCameraControlEnabled ​

protected _originCameraControlEnabled: boolean

Defined in: control/controlBase.ts:21

相机控制器的初始启用状态

Inherited from ​

ControlBase._originCameraControlEnabled


_visible ​

_visible: boolean = true

Defined in: core/Transform.ts:51

是否可见

Inherited from ​

ControlBase._visible


castShadow ​

castShadow: boolean = false

Defined in: core/Transform.ts:27

是否投射阴影

Inherited from ​

ControlBase.castShadow


children ​

children: Transform[] = []

Defined in: core/Transform.ts:57

子节点

Inherited from ​

ControlBase.children


classHierarchy ​

classHierarchy: ClassEnum[]

Defined in: core/baseObject.ts:19

继承链

Inherited from ​

ControlBase.classHierarchy


ease ​

ease: number = 0.25

Defined in: control/CameraControlBase.ts:72

缓动系数,值越小越慢越平滑


enabled ​

enabled: boolean = true

Defined in: control/controlBase.ts:13

是否启用控制器

Inherited from ​

ControlBase.enabled


enablePan ​

enablePan: boolean = true

Defined in: control/CameraControlBase.ts:56

是否允许缩放


enableRotate ​

enableRotate: boolean = true

Defined in: control/CameraControlBase.ts:48

是否允许旋转


enableZoom ​

enableZoom: boolean = true

Defined in: control/CameraControlBase.ts:52

是否允许缩放


id ​

readonly id: number

Defined in: core/Transform.ts:40

唯一序号

Inherited from ​

ControlBase.id


inertia ​

inertia: number = 0.85

Defined in: control/CameraControlBase.ts:76

惯性系数,值越小惯性越小


interactor ​

interactor: Interactor

Defined in: control/controlBase.ts:83

交互器实例,用于处理输入事件

Inherited from ​

ControlBase.interactor


label? ​

optional label: string

Defined in: core/baseObject.ts:27

自定义标识

Inherited from ​

ControlBase.label


layerMask ​

layerMask: number = 0

Defined in: core/Transform.ts:139

层级掩码,用于控制不同层级对象的可见性或交互

Inherited from ​

ControlBase.layerMask


matrix ​

matrix: Mat4

Defined in: core/Transform.ts:71

本地变换矩阵 (相对于父节点)

Inherited from ​

ControlBase.matrix


maxDistance ​

maxDistance: number = Infinity

Defined in: control/CameraControlBase.ts:84

最大缩放距离


maxZoom ​

maxZoom: number = Infinity

Defined in: control/CameraControlBase.ts:92

最大zoom


minDistance ​

minDistance: number = 0.0001

Defined in: control/CameraControlBase.ts:80

最小缩放距离


minZoom ​

minZoom: number = 0.0001

Defined in: control/CameraControlBase.ts:88

最小zoom


modelViewMatrix ​

modelViewMatrix: Mat4

Defined in: core/Transform.ts:82

模型视图矩阵 (ModelMatrix * ViewMatrix) 用于着色器计算

Inherited from ​

ControlBase.modelViewMatrix


normalMatrix ​

normalMatrix: Mat3

Defined in: core/Transform.ts:88

法线矩阵 (模型视图矩阵的逆转置矩阵的左上3x3部分) 用于变换法向量

Inherited from ​

ControlBase.normalMatrix


occlusionTest ​

occlusionTest: boolean = false

Defined in: core/Transform.ts:35

是否进行遮挡查询测试

Inherited from ​

ControlBase.occlusionTest


onAfterRender()? ​

optional onAfterRender: (node) => void

Defined in: core/Transform.ts:134

渲染后的回调

Parameters ​

node ​

Transform

Returns ​

void

Inherited from ​

ControlBase.onAfterRender


onBeforeRender()? ​

optional onBeforeRender: (node, scene?, camera?, geometry?, material?, group?) => void

Defined in: core/Transform.ts:122

渲染前的回调

Parameters ​

node ​

any

scene? ​

Scene

camera? ​

Camera

geometry? ​

BufferGeometry

material? ​

NodeMaterial

group? ​

any

Returns ​

void

Inherited from ​

ControlBase.onBeforeRender


onControlUpdate? ​

optional onControlUpdate: Function

Defined in: control/controlBase.ts:17

控制器更新时的回调函数,通常用于触发重绘

Inherited from ​

ControlBase.onControlUpdate


panSpeed ​

panSpeed: number = 1

Defined in: control/CameraControlBase.ts:68

拖动速度


parent? ​

optional parent: Transform

Defined in: core/Transform.ts:63

父节点

Inherited from ​

ControlBase.parent


position ​

position: Vec3

Defined in: core/Transform.ts:100

位置

Inherited from ​

ControlBase.position


quaternion ​

quaternion: Quat

Defined in: core/Transform.ts:112

旋转

Inherited from ​

ControlBase.quaternion


receiveShadow ​

receiveShadow: boolean = false

Defined in: core/Transform.ts:31

是否接收阴影

Inherited from ​

ControlBase.receiveShadow


renderOrder ​

renderOrder: number = 0

Defined in: core/Transform.ts:45

渲染顺序

Inherited from ​

ControlBase.renderOrder


rotateSpeed ​

rotateSpeed: number = 0.5

Defined in: control/CameraControlBase.ts:60

旋转速度


rotation ​

rotation: Euler

Defined in: core/Transform.ts:117

旋转信息的欧拉表达

Inherited from ​

ControlBase.rotation


scaling ​

scaling: Vec3

Defined in: core/Transform.ts:106

缩放

Inherited from ​

ControlBase.scaling


target ​

target: Vec3

Defined in: control/CameraControlBase.ts:44

相机焦点/旋转中心点


up ​

up: Vec3

Defined in: core/Transform.ts:94

上方向

Inherited from ​

ControlBase.up


userData ​

userData: object = {}

Defined in: core/baseObject.ts:23

用户自定义数据

Inherited from ​

ControlBase.userData


uuid ​

uuid: string

Defined in: core/baseObject.ts:15

唯一标识符

Inherited from ​

ControlBase.uuid


worldMatrix ​

worldMatrix: Mat4

Defined in: core/Transform.ts:76

世界变换矩阵 (相对于世界坐标系)

Inherited from ​

ControlBase.worldMatrix


zoomSpeed ​

zoomSpeed: number = 1

Defined in: control/CameraControlBase.ts:64

缩放速度

Accessors ​

_canUpdate ​

Get Signature ​

get protected _canUpdate(): boolean

Defined in: control/CameraControlBase.ts:120

检查是否可以更新控制器状态 通常在交互器未进行拾取操作且控制器启用时返回 true

Returns ​

boolean

Overrides ​

ClippingGizmo._canUpdate


camera ​

Get Signature ​

get camera(): Camera

Defined in: control/controlBase.ts:65

获取关联的相机

Returns ​

Camera

Inherited from ​

ControlBase.camera


mtime ​

Get Signature ​

get mtime(): number

Defined in: core/baseObject.ts:56

获取对象的最后修改时间戳

Returns ​

number

Inherited from ​

ControlBase.mtime


object ​

Get Signature ​

get object(): Transform

Defined in: control/controlBase.ts:52

控制的对象

Returns ​

Transform

Set Signature ​

set object(node): void

Defined in: control/controlBase.ts:58

设置控制对象

Parameters ​
node ​

Transform

Returns ​

void

Inherited from ​

ControlBase.object


visible ​

Get Signature ​

get visible(): boolean

Defined in: core/Transform.ts:170

获取可见性状态

Returns ​

boolean

Set Signature ​

set visible(value): void

Defined in: core/Transform.ts:177

设置可见性状态

Parameters ​
value ​

boolean

Returns ​

void

Inherited from ​

ControlBase.visible

Methods ​

_removeHandlers() ​

protected _removeHandlers(): void

Defined in: control/controlBase.ts:128

移除所有已注册的事件处理函数

Returns ​

void

Inherited from ​

ControlBase._removeHandlers


add() ​

add(...nodes): void

Defined in: core/Transform.ts:358

添加子节点 会自动将子节点从原来的父节点移除

Parameters ​

nodes ​

...Transform[]

要添加的子节点列表

Returns ​

void

Inherited from ​

ControlBase.add


addEventListener() ​

addEventListener(type, cb): void

Defined in: core/baseObject.ts:105

添加事件监听器

Parameters ​

type ​

string

事件类型字符串

cb ​

Function

事件触发时的回调函数

Returns ​

void

Inherited from ​

ControlBase.addEventListener


changed() ​

changed(): void

Defined in: core/baseObject.ts:72

标记对象为已修改 更新修改时间戳并触发所有注册的变更回调

Returns ​

void

Inherited from ​

ControlBase.changed


clone() ​

clone(recursive?): CameraControlBase

Defined in: core/Transform.ts:406

克隆当前节点

Parameters ​

recursive? ​

boolean

是否递归克隆子节点,默认为 true

Returns ​

CameraControlBase

克隆后的新节点

Inherited from ​

ControlBase.clone


copy() ​

copy(source, recursive): CameraControlBase

Defined in: core/Transform.ts:417

从源节点复制属性

Parameters ​

source ​

this

源节点

recursive ​

boolean = true

是否递归复制子节点,默认为 true

Returns ​

CameraControlBase

this

Inherited from ​

ControlBase.copy


dispatchEvent() ​

dispatchEvent(event): void

Defined in: core/baseObject.ts:126

分发事件 触发所有注册了该事件类型的监听器

Parameters ​

event ​

事件对象,包含 type 和可选的 data

data? ​

any

type ​

string

Returns ​

void

Inherited from ​

ControlBase.dispatchEvent


dispose() ​

dispose(): void

Defined in: core/baseObject.ts:80

销毁该对象 分发 dispose 事件,通知监听者对象即将被销毁

Returns ​

void

Inherited from ​

ControlBase.dispose


getRotation() ​

getRotation(): Number3

Defined in: core/Transform.ts:208

获取欧拉角旋转信息 (数组形式)

Returns ​

Number3

[x, y, z] 旋转角度数组

Inherited from ​

ControlBase.getRotation


getWorldDirection() ​

getWorldDirection(target): Vec3

Defined in: core/Transform.ts:343

获取节点在世界空间中的朝向

Parameters ​

target ​

Vec3 = ...

目标向量,用于存储结果

Returns ​

Vec3

朝向向量

Inherited from ​

ControlBase.getWorldDirection


is() ​

is(t): boolean

Defined in: core/baseObject.ts:65

检查对象是否属于指定的类类型

Parameters ​

t ​

ClassEnum

类类型枚举值

Returns ​

boolean

如果对象是该类型或继承自该类型,则返回 true

Inherited from ​

ControlBase.is


lookAt() ​

lookAt(target): void

Defined in: core/Transform.ts:291

使节点看向指定目标点 (改变朝向)

Parameters ​

target ​

Vec3 = ...

目标点坐标 (Vec3)

Returns ​

void

Inherited from ​

ControlBase.lookAt


lookTo() ​

lookTo(direction): void

Defined in: core/Transform.ts:304

使节点看向指定方向

Parameters ​

direction ​

Vec3

方向向量 (Vec3)

Returns ​

void

Inherited from ​

ControlBase.lookTo


onChanged() ​

onChanged(cb): () => void

Defined in: core/baseObject.ts:90

注册对象变更回调 当对象发生改变(调用 changed 方法)时触发

Parameters ​

cb ​

Function

回调函数

Returns ​

取消注册该回调的函数

(): void

Returns ​

void

Inherited from ​

ControlBase.onChanged


release() ​

release(): void

Defined in: control/CameraControlBase.ts:177

释放资源并重置相机到初始状态

Returns ​

void

Overrides ​

ControlBase.release


remove() ​

remove(...nodes): void

Defined in: core/Transform.ts:372

移除子节点

Parameters ​

nodes ​

...Transform[]

要移除的子节点列表

Returns ​

void

Inherited from ​

ControlBase.remove


removeEventListener() ​

removeEventListener(type, cb): void

Defined in: core/baseObject.ts:116

移除事件监听器

Parameters ​

type ​

string

事件类型字符串

cb ​

Function

要移除的回调函数

Returns ​

void

Inherited from ​

ControlBase.removeEventListener


rotate() ​

rotate(param0): void

Defined in: core/Transform.ts:270

绕本地坐标系的 X, Y, Z 轴旋转及从欧拉角选择

Parameters ​

param0 ​

包含 dx, dy, dz 的对象 (弧度)

dx? ​

number

dy? ​

number

dz? ​

number

Returns ​

void

Inherited from ​

ControlBase.rotate


rotateOnAxis() ​

rotateOnAxis(axis, radian): void

Defined in: core/Transform.ts:251

绕本地坐标系的指定轴旋转

Parameters ​

axis ​

Vec3

旋转轴 (Vec3)

radian ​

number

旋转角度 (弧度)

Returns ​

void

Inherited from ​

ControlBase.rotateOnAxis


rotateOnWorldAxis() ​

rotateOnWorldAxis(axis, radian): void

Defined in: core/Transform.ts:261

绕世界坐标系的指定轴旋转

Parameters ​

axis ​

Vec3

旋转轴 (Vec3)

radian ​

number

旋转角度 (弧度)

Returns ​

void

Inherited from ​

ControlBase.rotateOnWorldAxis


scale() ​

scale(param0): void

Defined in: core/Transform.ts:280

缩放节点 (在现有缩放基础上累乘)

Parameters ​

param0 ​

包含 dx, dy, dz 的对象

dx? ​

number

dy? ​

number

dz? ​

number

Returns ​

void

Inherited from ​

ControlBase.scale


setGesture() ​

setGesture(gesture): void

Defined in: control/CameraControlBase.ts:141

设置手势配置

Parameters ​

gesture ​

CameraControlGesture = {}

手势配置对象,未指定的项将使用默认值

Returns ​

void


setMatrix() ​

setMatrix(m): void

Defined in: core/Transform.ts:190

设置节点的本地变换矩阵 会自动分解出 position, quaternion, scaling

Parameters ​

m ​

Mat4

变换矩阵

Returns ​

void

Inherited from ​

ControlBase.setMatrix


setRotation() ​

setRotation(x, y, z): void

Defined in: core/Transform.ts:218

设置旋转角度 (欧拉角)

Parameters ​

x ​

number

X轴旋转角度 (弧度),也可传入 Vec3

y ​

number = x

Y轴旋转角度 (弧度)

z ​

number = x

Z轴旋转角度 (弧度)

Returns ​

void

Inherited from ​

ControlBase.setRotation


setup() ​

setup(renderer, onControlUpdate?): void

Defined in: control/controlBase.ts:96

注册帧回调和渲染函数

Parameters ​

renderer ​

Renderer

渲染器

onControlUpdate? ​

Function

控制器更新回调

Returns ​

void

Inherited from ​

ControlBase.setup


toJSON() ​

toJSON(): any

Defined in: core/Transform.ts:393

序列化为 JSON 对象

Returns ​

any

包含位置、旋转和缩放的 JSON 对象

Inherited from ​

ControlBase.toJSON


translate() ​

translate(param0): void

Defined in: core/Transform.ts:240

沿本地坐标系的 X, Y, Z 轴平移

Parameters ​

param0 ​

包含 dx, dy, dz 的对象

dx? ​

number

dy? ​

number

dz? ​

number

Returns ​

void

Inherited from ​

ControlBase.translate


translateOnAxis() ​

translateOnAxis(axis, distance): CameraControlBase

Defined in: core/Transform.ts:230

沿指定轴平移节点 轴是在本地坐标系下指定的,但移动方向受当前旋转影响

Parameters ​

axis ​

Vec3

移动轴 (Vec3)

distance ​

number

移动距离

Returns ​

CameraControlBase

this

Inherited from ​

ControlBase.translateOnAxis


traverse() ​

traverse(cb): void

Defined in: core/Transform.ts:199

遍历场景树,对当前节点及所有后代节点执行回调

Parameters ​

cb ​

(node) => void

回调函数,接收当前正在处理的节点作为参数

Returns ​

void

Inherited from ​

ControlBase.traverse


updateCamera() ​

updateCamera(): void

Defined in: control/CameraControlBase.ts:154

当相机参数发生变化时,调用此方法更新控制器的状态 这将更新内部记录的相机初始状态和当前焦点及位置信息

Returns ​

void


updateMatrix() ​

updateMatrix(): void

Defined in: core/Transform.ts:313

更新本地矩阵 根据当前的 position, quaternion, scaling 组合计算 matrix

Returns ​

void

Inherited from ​

ControlBase.updateMatrix


updateWorldMatrix() ​

updateWorldMatrix(updateParant, updateChildren): void

Defined in: core/Transform.ts:323

更新世界矩阵 递归更新父节点(可选)和所有子节点(可选)

Parameters ​

updateParant ​

boolean = false

是否同时更新父节点

updateChildren ​

boolean = true

是否同时更新子节点

Returns ​

void

Inherited from ​

ControlBase.updateWorldMatrix