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@simversus/yjvis


@simversus/yjvis / objects / InstancedMesh

Class: InstancedMesh ​

Defined in: objects/InstancedMesh.ts:12

实例化网格,用于高效渲染大量相同几何体的实例 每个实例可以有不同的位置、旋转、缩放和颜色

Extends ​

Constructors ​

Constructor ​

new InstancedMesh(geometry?, material?, count?, isGlyph?, scaleFactor?): InstancedMesh

Defined in: objects/InstancedMesh.ts:30

构造函数

Parameters ​

geometry? ​

BufferGeometry

几何体

material? ​

NodeMaterial

材质

count? ​

number = 10

实例数量,默认 10

isGlyph? ​

boolean = true

是否是矢量字符,默认 true

scaleFactor? ​

number = 1

缩放因子,默认 1

Returns ​

InstancedMesh

Overrides ​

Mesh.constructor

Properties ​

_visible ​

_visible: boolean = true

Defined in: core/Transform.ts:51

是否可见

Inherited from ​

Mesh._visible


castShadow ​

castShadow: boolean = false

Defined in: core/Transform.ts:27

是否投射阴影

Inherited from ​

Mesh.castShadow


children ​

children: Transform[] = []

Defined in: core/Transform.ts:57

子节点

Inherited from ​

Mesh.children


classHierarchy ​

classHierarchy: ClassEnum[]

Defined in: core/baseObject.ts:19

继承链

Inherited from ​

Mesh.classHierarchy


count ​

count: number = 10

Defined in: objects/InstancedMesh.ts:33

实例数量,默认 10


geometry ​

geometry: BufferGeometry

Defined in: objects/Mesh.ts:33

几何体,定义物体的形状

Inherited from ​

Mesh.geometry


id ​

readonly id: number

Defined in: core/Transform.ts:40

唯一序号

Inherited from ​

Mesh.id


instanceColor? ​

optional instanceColor: InstancedBufferAttribute

Defined in: objects/InstancedMesh.ts:20

单实例颜色矩阵


instanceMatrix ​

instanceMatrix: InstancedBufferAttribute

Defined in: objects/InstancedMesh.ts:14

单实例偏移矩阵


isGlyph ​

isGlyph: boolean = true

Defined in: objects/InstancedMesh.ts:34

是否是矢量字符,默认 true


label? ​

optional label: string

Defined in: core/baseObject.ts:27

自定义标识

Inherited from ​

Mesh.label


layerMask ​

layerMask: number = 0

Defined in: core/Transform.ts:139

层级掩码,用于控制不同层级对象的可见性或交互

Inherited from ​

Mesh.layerMask


material ​

material: NodeMaterial

Defined in: objects/Mesh.ts:34

材质,定义物体的外观

Inherited from ​

Mesh.material


matrix ​

matrix: Mat4

Defined in: core/Transform.ts:71

本地变换矩阵 (相对于父节点)

Inherited from ​

Mesh.matrix


modelViewMatrix ​

modelViewMatrix: Mat4

Defined in: core/Transform.ts:82

模型视图矩阵 (ModelMatrix * ViewMatrix) 用于着色器计算

Inherited from ​

Mesh.modelViewMatrix


name ​

name: string = ''

Defined in: objects/Mesh.ts:25

对象名称 用于标识和查找物体

Inherited from ​

Mesh.name


normalMatrix ​

normalMatrix: Mat3

Defined in: core/Transform.ts:88

法线矩阵 (模型视图矩阵的逆转置矩阵的左上3x3部分) 用于变换法向量

Inherited from ​

Mesh.normalMatrix


occlusionTest ​

occlusionTest: boolean = false

Defined in: core/Transform.ts:35

是否进行遮挡查询测试

Inherited from ​

Mesh.occlusionTest


onAfterRender()? ​

optional onAfterRender: (node) => void

Defined in: core/Transform.ts:134

渲染后的回调

Parameters ​

node ​

Transform

Returns ​

void

Inherited from ​

Mesh.onAfterRender


onBeforeRender()? ​

optional onBeforeRender: (node, scene?, camera?, geometry?, material?, group?) => void

Defined in: core/Transform.ts:122

渲染前的回调

Parameters ​

node ​

any

scene? ​

Scene

camera? ​

Camera

geometry? ​

BufferGeometry

material? ​

NodeMaterial

group? ​

any

Returns ​

void

Inherited from ​

Mesh.onBeforeRender


parent? ​

optional parent: Transform

Defined in: core/Transform.ts:63

父节点

Inherited from ​

Mesh.parent


position ​

position: Vec3

Defined in: core/Transform.ts:100

位置

Inherited from ​

Mesh.position


quaternion ​

quaternion: Quat

Defined in: core/Transform.ts:112

旋转

Inherited from ​

Mesh.quaternion


receiveShadow ​

receiveShadow: boolean = false

Defined in: core/Transform.ts:31

是否接收阴影

Inherited from ​

Mesh.receiveShadow


renderEntityID ​

renderEntityID: number = 6

Defined in: objects/Mesh.ts:14

渲染实体 ID 用于内部识别渲染对象的类型

Inherited from ​

Mesh.renderEntityID


renderOrder ​

renderOrder: number = 0

Defined in: core/Transform.ts:45

渲染顺序

Inherited from ​

Mesh.renderOrder


rotation ​

rotation: Euler

Defined in: core/Transform.ts:117

旋转信息的欧拉表达

Inherited from ​

Mesh.rotation


scaleFactor ​

scaleFactor: number = 1

Defined in: objects/InstancedMesh.ts:35

缩放因子,默认 1


scaling ​

scaling: Vec3

Defined in: core/Transform.ts:106

缩放

Inherited from ​

Mesh.scaling


type ​

type: string = 'Mesh'

Defined in: objects/Mesh.ts:19

对象类型

Inherited from ​

Mesh.type


up ​

up: Vec3

Defined in: core/Transform.ts:94

上方向

Inherited from ​

Mesh.up


userData ​

userData: object = {}

Defined in: core/baseObject.ts:23

用户自定义数据

Inherited from ​

Mesh.userData


uuid ​

uuid: string

Defined in: core/baseObject.ts:15

唯一标识符

Inherited from ​

Mesh.uuid


worldMatrix ​

worldMatrix: Mat4

Defined in: core/Transform.ts:76

世界变换矩阵 (相对于世界坐标系)

Inherited from ​

Mesh.worldMatrix

Accessors ​

mtime ​

Get Signature ​

get mtime(): number

Defined in: core/baseObject.ts:56

获取对象的最后修改时间戳

Returns ​

number

Inherited from ​

Mesh.mtime


visible ​

Get Signature ​

get visible(): boolean

Defined in: core/Transform.ts:170

获取可见性状态

Returns ​

boolean

Set Signature ​

set visible(value): void

Defined in: core/Transform.ts:177

设置可见性状态

Parameters ​
value ​

boolean

Returns ​

void

Inherited from ​

Mesh.visible

Methods ​

add() ​

add(...nodes): void

Defined in: core/Transform.ts:358

添加子节点 会自动将子节点从原来的父节点移除

Parameters ​

nodes ​

...Transform[]

要添加的子节点列表

Returns ​

void

Inherited from ​

Mesh.add


addEventListener() ​

addEventListener(type, cb): void

Defined in: core/baseObject.ts:105

添加事件监听器

Parameters ​

type ​

string

事件类型字符串

cb ​

Function

事件触发时的回调函数

Returns ​

void

Inherited from ​

Mesh.addEventListener


changed() ​

changed(): void

Defined in: core/baseObject.ts:72

标记对象为已修改 更新修改时间戳并触发所有注册的变更回调

Returns ​

void

Inherited from ​

Mesh.changed


clone() ​

clone(recursive?): InstancedMesh

Defined in: core/Transform.ts:406

克隆当前节点

Parameters ​

recursive? ​

boolean

是否递归克隆子节点,默认为 true

Returns ​

InstancedMesh

克隆后的新节点

Inherited from ​

Mesh.clone


copy() ​

copy(source, recursive): InstancedMesh

Defined in: core/Transform.ts:417

从源节点复制属性

Parameters ​

source ​

this

源节点

recursive ​

boolean = true

是否递归复制子节点,默认为 true

Returns ​

InstancedMesh

this

Inherited from ​

Mesh.copy


dispatchEvent() ​

dispatchEvent(event): void

Defined in: core/baseObject.ts:126

分发事件 触发所有注册了该事件类型的监听器

Parameters ​

event ​

事件对象,包含 type 和可选的 data

data? ​

any

type ​

string

Returns ​

void

Inherited from ​

Mesh.dispatchEvent


dispose() ​

dispose(): void

Defined in: core/baseObject.ts:80

销毁该对象 分发 dispose 事件,通知监听者对象即将被销毁

Returns ​

void

Inherited from ​

Mesh.dispose


getRotation() ​

getRotation(): Number3

Defined in: core/Transform.ts:208

获取欧拉角旋转信息 (数组形式)

Returns ​

Number3

[x, y, z] 旋转角度数组

Inherited from ​

Mesh.getRotation


getWorldDirection() ​

getWorldDirection(target): Vec3

Defined in: core/Transform.ts:343

获取节点在世界空间中的朝向

Parameters ​

target ​

Vec3 = ...

目标向量,用于存储结果

Returns ​

Vec3

朝向向量

Inherited from ​

Mesh.getWorldDirection


is() ​

is(t): boolean

Defined in: core/baseObject.ts:65

检查对象是否属于指定的类类型

Parameters ​

t ​

ClassEnum

类类型枚举值

Returns ​

boolean

如果对象是该类型或继承自该类型,则返回 true

Inherited from ​

Mesh.is


lookAt() ​

lookAt(target): void

Defined in: core/Transform.ts:291

使节点看向指定目标点 (改变朝向)

Parameters ​

target ​

Vec3 = ...

目标点坐标 (Vec3)

Returns ​

void

Inherited from ​

Mesh.lookAt


lookTo() ​

lookTo(direction): void

Defined in: core/Transform.ts:304

使节点看向指定方向

Parameters ​

direction ​

Vec3

方向向量 (Vec3)

Returns ​

void

Inherited from ​

Mesh.lookTo


onChanged() ​

onChanged(cb): () => void

Defined in: core/baseObject.ts:90

注册对象变更回调 当对象发生改变(调用 changed 方法)时触发

Parameters ​

cb ​

Function

回调函数

Returns ​

取消注册该回调的函数

(): void

Returns ​

void

Inherited from ​

Mesh.onChanged


remove() ​

remove(...nodes): void

Defined in: core/Transform.ts:372

移除子节点

Parameters ​

nodes ​

...Transform[]

要移除的子节点列表

Returns ​

void

Inherited from ​

Mesh.remove


removeEventListener() ​

removeEventListener(type, cb): void

Defined in: core/baseObject.ts:116

移除事件监听器

Parameters ​

type ​

string

事件类型字符串

cb ​

Function

要移除的回调函数

Returns ​

void

Inherited from ​

Mesh.removeEventListener


rotate() ​

rotate(param0): void

Defined in: core/Transform.ts:270

绕本地坐标系的 X, Y, Z 轴旋转及从欧拉角选择

Parameters ​

param0 ​

包含 dx, dy, dz 的对象 (弧度)

dx? ​

number

dy? ​

number

dz? ​

number

Returns ​

void

Inherited from ​

Mesh.rotate


rotateOnAxis() ​

rotateOnAxis(axis, radian): void

Defined in: core/Transform.ts:251

绕本地坐标系的指定轴旋转

Parameters ​

axis ​

Vec3

旋转轴 (Vec3)

radian ​

number

旋转角度 (弧度)

Returns ​

void

Inherited from ​

Mesh.rotateOnAxis


rotateOnWorldAxis() ​

rotateOnWorldAxis(axis, radian): void

Defined in: core/Transform.ts:261

绕世界坐标系的指定轴旋转

Parameters ​

axis ​

Vec3

旋转轴 (Vec3)

radian ​

number

旋转角度 (弧度)

Returns ​

void

Inherited from ​

Mesh.rotateOnWorldAxis


scale() ​

scale(param0): void

Defined in: core/Transform.ts:280

缩放节点 (在现有缩放基础上累乘)

Parameters ​

param0 ​

包含 dx, dy, dz 的对象

dx? ​

number

dy? ​

number

dz? ​

number

Returns ​

void

Inherited from ​

Mesh.scale


setColorAt() ​

setColorAt(index, color): void

Defined in: objects/InstancedMesh.ts:58

设置指定实例的颜色 如果 instanceColor 属性不存在,会自动创建

Parameters ​

index ​

number

实例索引

color ​

Color

颜色

Returns ​

void


setCount() ​

setCount(count): void

Defined in: objects/InstancedMesh.ts:83

设置实例数量 会重新分配 instanceMatrix 和 instanceColor 的内存

Parameters ​

count ​

number

新的实例数量

Returns ​

void


setMatrix() ​

setMatrix(m): void

Defined in: core/Transform.ts:190

设置节点的本地变换矩阵 会自动分解出 position, quaternion, scaling

Parameters ​

m ​

Mat4

变换矩阵

Returns ​

void

Inherited from ​

Mesh.setMatrix


setMatrixAt() ​

setMatrixAt(index, matrix): void

Defined in: objects/InstancedMesh.ts:74

设置指定实例的变换矩阵

Parameters ​

index ​

number

实例索引

matrix ​

Mat4

变换矩阵

Returns ​

void


setRotation() ​

setRotation(x, y, z): void

Defined in: core/Transform.ts:218

设置旋转角度 (欧拉角)

Parameters ​

x ​

number

X轴旋转角度 (弧度),也可传入 Vec3

y ​

number = x

Y轴旋转角度 (弧度)

z ​

number = x

Z轴旋转角度 (弧度)

Returns ​

void

Inherited from ​

Mesh.setRotation


toJSON() ​

toJSON(): any

Defined in: core/Transform.ts:393

序列化为 JSON 对象

Returns ​

any

包含位置、旋转和缩放的 JSON 对象

Inherited from ​

Mesh.toJSON


translate() ​

translate(param0): void

Defined in: core/Transform.ts:240

沿本地坐标系的 X, Y, Z 轴平移

Parameters ​

param0 ​

包含 dx, dy, dz 的对象

dx? ​

number

dy? ​

number

dz? ​

number

Returns ​

void

Inherited from ​

Mesh.translate


translateOnAxis() ​

translateOnAxis(axis, distance): InstancedMesh

Defined in: core/Transform.ts:230

沿指定轴平移节点 轴是在本地坐标系下指定的,但移动方向受当前旋转影响

Parameters ​

axis ​

Vec3

移动轴 (Vec3)

distance ​

number

移动距离

Returns ​

InstancedMesh

this

Inherited from ​

Mesh.translateOnAxis


traverse() ​

traverse(cb): void

Defined in: core/Transform.ts:199

遍历场景树,对当前节点及所有后代节点执行回调

Parameters ​

cb ​

(node) => void

回调函数,接收当前正在处理的节点作为参数

Returns ​

void

Inherited from ​

Mesh.traverse


updateMatrix() ​

updateMatrix(): void

Defined in: core/Transform.ts:313

更新本地矩阵 根据当前的 position, quaternion, scaling 组合计算 matrix

Returns ​

void

Inherited from ​

Mesh.updateMatrix


updateWorldMatrix() ​

updateWorldMatrix(updateParant, updateChildren): void

Defined in: core/Transform.ts:323

更新世界矩阵 递归更新父节点(可选)和所有子节点(可选)

Parameters ​

updateParant ​

boolean = false

是否同时更新父节点

updateChildren ​

boolean = true

是否同时更新子节点

Returns ​

void

Inherited from ​

Mesh.updateWorldMatrix