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@simversus/yjvis / cax / Model

Class: Model ​

Defined in: cax/Model.ts:10

模型,代表一个可渲染对象

Extends ​

Constructors ​

Constructor ​

new Model(p): Model

Defined in: cax/Model.ts:116

Parameters ​

p ​

Partial<{ material?: NodeMaterial; modelData: ModelData; }> = {}

Returns ​

Model

Overrides ​

RenderableObject.constructor

Properties ​

_instanceColors ​

_instanceColors: Color[]

Defined in: cax/Model.ts:33

每个实例的颜色, 颜色的个数需要匹配上实例的数量,若无法匹配,则会使用默认颜色[0,0,0]


_pointRepresentation ​

_pointRepresentation: PointRepresentation = PointRepresentation.geometry

Defined in: cax/Model.ts:25

点云渲染类型


_renderEntities ​

protected _renderEntities: Record<RenderEntityType, RenderEntity>

Defined in: cax/RenderableObject.ts:68

渲染实体集合 按照类型 (点/线/面/阴影等) 划分的实际渲染对象

Inherited from ​

RenderableObject._renderEntities


_visible ​

_visible: boolean = true

Defined in: core/Transform.ts:51

是否可见

Inherited from ​

RenderableObject._visible


castShadow ​

castShadow: boolean = false

Defined in: core/Transform.ts:27

是否投射阴影

Inherited from ​

RenderableObject.castShadow


children ​

children: Transform[] = []

Defined in: core/Transform.ts:57

子节点

Inherited from ​

RenderableObject.children


classHierarchy ​

classHierarchy: ClassEnum[]

Defined in: core/baseObject.ts:19

继承链

Inherited from ​

RenderableObject.classHierarchy


glyph ​

glyph: boolean = false

Defined in: cax/Model.ts:36

表示它是个矢量


glyphMapName ​

glyphMapName: string = ''

Defined in: cax/Model.ts:42

矢量的计算参数,用于计算矢量的箭头数量及方向


glyphUniform ​

glyphUniform: boolean = false

Defined in: cax/Model.ts:39

矢量是否均匀


id ​

readonly id: number

Defined in: core/Transform.ts:40

唯一序号

Inherited from ​

RenderableObject.id


isModel ​

isModel: boolean = true

Defined in: cax/Model.ts:14


label? ​

optional label: string

Defined in: core/baseObject.ts:27

自定义标识

Inherited from ​

RenderableObject.label


layerMask ​

layerMask: number = 0

Defined in: core/Transform.ts:139

层级掩码,用于控制不同层级对象的可见性或交互

Inherited from ​

RenderableObject.layerMask


material ​

material: NodeMaterial | Line2NodeMaterial

Defined in: cax/RenderableObject.ts:23

材质对象 如果渲染实体 (RenderEntity) 设置了自身的材质属性,将不再从此处获取全局材质

Inherited from ​

RenderableObject.material


matrix ​

matrix: Mat4

Defined in: core/Transform.ts:71

本地变换矩阵 (相对于父节点)

Inherited from ​

RenderableObject.matrix


modelData ​

modelData: ModelData

Defined in: cax/RenderableObject.ts:35

模型原始数据 存储顶点、索引等几何信息

Inherited from ​

RenderableObject.modelData


modelId ​

modelId: string | number

Defined in: cax/RenderableObject.ts:41

模型的外部标识 Id 默认为 UUID,方便外部系统引用

Inherited from ​

RenderableObject.modelId


modelViewMatrix ​

modelViewMatrix: Mat4

Defined in: core/Transform.ts:82

模型视图矩阵 (ModelMatrix * ViewMatrix) 用于着色器计算

Inherited from ​

RenderableObject.modelViewMatrix


normalMatrix ​

normalMatrix: Mat3

Defined in: core/Transform.ts:88

法线矩阵 (模型视图矩阵的逆转置矩阵的左上3x3部分) 用于变换法向量

Inherited from ​

RenderableObject.normalMatrix


occlusionTest ​

occlusionTest: boolean = false

Defined in: core/Transform.ts:35

是否进行遮挡查询测试

Inherited from ​

RenderableObject.occlusionTest


onAfterRender()? ​

optional onAfterRender: (node) => void

Defined in: core/Transform.ts:134

渲染后的回调

Parameters ​

node ​

Transform

Returns ​

void

Inherited from ​

RenderableObject.onAfterRender


onBeforeRender()? ​

optional onBeforeRender: (node, scene?, camera?, geometry?, material?, group?) => void

Defined in: core/Transform.ts:122

渲染前的回调

Parameters ​

node ​

any

scene? ​

Scene

camera? ​

Camera

geometry? ​

BufferGeometry

material? ​

NodeMaterial

group? ​

any

Returns ​

void

Inherited from ​

RenderableObject.onBeforeRender


parent? ​

optional parent: Transform

Defined in: core/Transform.ts:63

父节点

Inherited from ​

RenderableObject.parent


particleData ​

particleData: ModelData

Defined in: cax/Model.ts:19

粒子数据/点云数据/点数据


particleGeometry ​

particleGeometry: ModelData

Defined in: cax/Model.ts:22

实例几何的渲染数据


pickable ​

pickable: boolean = true

Defined in: cax/RenderableObject.ts:71

是否允许拾取/交互

Inherited from ​

RenderableObject.pickable


position ​

position: Vec3

Defined in: core/Transform.ts:100

位置

Inherited from ​

RenderableObject.position


quaternion ​

quaternion: Quat

Defined in: core/Transform.ts:112

旋转

Inherited from ​

RenderableObject.quaternion


receiveShadow ​

receiveShadow: boolean = false

Defined in: core/Transform.ts:31

是否接收阴影

Inherited from ​

RenderableObject.receiveShadow


renderOrder ​

renderOrder: number = 0

Defined in: cax/RenderableObject.ts:47

渲染排序权重 数值越小越先渲染,默认为 0

Inherited from ​

RenderableObject.renderOrder


representation ​

representation: Representation = Representation.faceAlineApoint

Defined in: cax/RenderableObject.ts:62

模型的表现形式(渲染模式) 例如:面渲染、线渲染、点渲染或其组合

Inherited from ​

RenderableObject.representation


rotation ​

rotation: Euler

Defined in: core/Transform.ts:117

旋转信息的欧拉表达

Inherited from ​

RenderableObject.rotation


scaleFactor ​

scaleFactor: number = 1

Defined in: cax/Model.ts:28

对于粒子渲染的缩放因子


scaling ​

scaling: Vec3

Defined in: core/Transform.ts:106

缩放

Inherited from ​

RenderableObject.scaling


type ​

type: MeshType = MeshType.mesh

Defined in: cax/Model.ts:12

标注当前渲染对象的几何类型

Overrides ​

RenderableObject.type


up ​

up: Vec3

Defined in: core/Transform.ts:94

上方向

Inherited from ​

RenderableObject.up


userData ​

userData: object = {}

Defined in: core/baseObject.ts:23

用户自定义数据

Inherited from ​

RenderableObject.userData


uuid ​

uuid: string

Defined in: core/baseObject.ts:15

唯一标识符

Inherited from ​

RenderableObject.uuid


worldMatrix ​

worldMatrix: Mat4

Defined in: core/Transform.ts:76

世界变换矩阵 (相对于世界坐标系)

Inherited from ​

RenderableObject.worldMatrix

Accessors ​

instanceColors ​

Get Signature ​

get instanceColors(): Color[]

Defined in: cax/Model.ts:78

Returns ​

Color[]


instanceGeometry ​

Set Signature ​

set instanceGeometry(data): void

Defined in: cax/Model.ts:74

Parameters ​
data ​

ModelData

Returns ​

void


isParticle ​

Get Signature ​

get isParticle(): boolean

Defined in: cax/Model.ts:99

Returns ​

boolean


lodData ​

Get Signature ​

get lodData(): ModelData[]

Defined in: cax/RenderableObject.ts:96

获取模型的 LOD (多细节层次) 数据列表

Returns ​

ModelData[]

Inherited from ​

RenderableObject.lodData


mtime ​

Get Signature ​

get mtime(): number

Defined in: core/baseObject.ts:56

获取对象的最后修改时间戳

Returns ​

number

Inherited from ​

PixelData.mtime


pointRepresentation ​

Get Signature ​

get pointRepresentation(): PointRepresentation

Defined in: cax/Model.ts:103

Returns ​

PointRepresentation

Set Signature ​

set pointRepresentation(value): void

Defined in: cax/Model.ts:107

Parameters ​
value ​

PointRepresentation

Returns ​

void


renderEntities ​

Get Signature ​

get renderEntities(): Readonly<Record<RenderEntityType, RenderEntity>>

Defined in: cax/RenderableObject.ts:82

获取渲染实体映射表 (只读)

Returns ​

Readonly<Record<RenderEntityType, RenderEntity>>

Set Signature ​

set renderEntities(value): void

Defined in: cax/RenderableObject.ts:89

设置渲染实体映射表

Parameters ​
value ​

Record<RenderEntityType, RenderEntity>

Returns ​

void

Inherited from ​

RenderableObject.renderEntities


scene ​

Get Signature ​

get scene(): CaxScene

Defined in: cax/RenderableObject.ts:117

获取模型所属的场景根节点 (CaxScene)

Returns ​

CaxScene

Inherited from ​

RenderableObject.scene


visible ​

Get Signature ​

get visible(): boolean

Defined in: core/Transform.ts:170

获取可见性状态

Returns ​

boolean

Set Signature ​

set visible(value): void

Defined in: core/Transform.ts:177

设置可见性状态

Parameters ​
value ​

boolean

Returns ​

void

Inherited from ​

RenderableObject.visible

Methods ​

add() ​

add(...nodes): void

Defined in: core/Transform.ts:358

添加子节点 会自动将子节点从原来的父节点移除

Parameters ​

nodes ​

...Transform[]

要添加的子节点列表

Returns ​

void

Inherited from ​

RenderableObject.add


addEventListener() ​

addEventListener(type, cb): void

Defined in: core/baseObject.ts:105

添加事件监听器

Parameters ​

type ​

string

事件类型字符串

cb ​

Function

事件触发时的回调函数

Returns ​

void

Inherited from ​

RenderableObject.addEventListener


changed() ​

changed(): void

Defined in: core/baseObject.ts:72

标记对象为已修改 更新修改时间戳并触发所有注册的变更回调

Returns ​

void

Inherited from ​

RenderableObject.changed


clone() ​

clone(recursive?): Model

Defined in: core/Transform.ts:406

克隆当前节点

Parameters ​

recursive? ​

boolean

是否递归克隆子节点,默认为 true

Returns ​

Model

克隆后的新节点

Inherited from ​

RenderableObject.clone


copy() ​

copy(source, recursive): Model

Defined in: core/Transform.ts:417

从源节点复制属性

Parameters ​

source ​

this

源节点

recursive ​

boolean = true

是否递归复制子节点,默认为 true

Returns ​

Model

this

Inherited from ​

RenderableObject.copy


dispatchEvent() ​

dispatchEvent(event): void

Defined in: core/baseObject.ts:126

分发事件 触发所有注册了该事件类型的监听器

Parameters ​

event ​

事件对象,包含 type 和可选的 data

data? ​

any

type ​

string

Returns ​

void

Inherited from ​

RenderableObject.dispatchEvent


dispose() ​

dispose(): void

Defined in: core/baseObject.ts:80

销毁该对象 分发 dispose 事件,通知监听者对象即将被销毁

Returns ​

void

Inherited from ​

RenderableObject.dispose


getRotation() ​

getRotation(): Number3

Defined in: core/Transform.ts:208

获取欧拉角旋转信息 (数组形式)

Returns ​

Number3

[x, y, z] 旋转角度数组

Inherited from ​

RenderableObject.getRotation


getSpecificModelData() ​

getSpecificModelData(): ModelData

Defined in: cax/Model.ts:131

Returns ​

ModelData

Overrides ​

RenderableObject.getSpecificModelData


getWorldDirection() ​

getWorldDirection(target): Vec3

Defined in: core/Transform.ts:343

获取节点在世界空间中的朝向

Parameters ​

target ​

Vec3 = ...

目标向量,用于存储结果

Returns ​

Vec3

朝向向量

Inherited from ​

RenderableObject.getWorldDirection


initRenderEntities() ​

initRenderEntities(curModel): void

Defined in: cax/RenderableObject.ts:142

初始化所有类型的渲染实体

Parameters ​

curModel ​

当前具体模型实例 (Model 或 LineModel)

Model | LineModel

Returns ​

void

Inherited from ​

RenderableObject.initRenderEntities


is() ​

is(t): boolean

Defined in: core/baseObject.ts:65

检查对象是否属于指定的类类型

Parameters ​

t ​

ClassEnum

类类型枚举值

Returns ​

boolean

如果对象是该类型或继承自该类型,则返回 true

Inherited from ​

RenderableObject.is


lookAt() ​

lookAt(target): void

Defined in: core/Transform.ts:291

使节点看向指定目标点 (改变朝向)

Parameters ​

target ​

Vec3 = ...

目标点坐标 (Vec3)

Returns ​

void

Inherited from ​

RenderableObject.lookAt


lookTo() ​

lookTo(direction): void

Defined in: core/Transform.ts:304

使节点看向指定方向

Parameters ​

direction ​

Vec3

方向向量 (Vec3)

Returns ​

void

Inherited from ​

RenderableObject.lookTo


onChanged() ​

onChanged(cb): () => void

Defined in: core/baseObject.ts:90

注册对象变更回调 当对象发生改变(调用 changed 方法)时触发

Parameters ​

cb ​

Function

回调函数

Returns ​

取消注册该回调的函数

(): void

Returns ​

void

Inherited from ​

RenderableObject.onChanged


release() ​

release(): void

Defined in: cax/RenderableObject.ts:192

释放资源 清理渲染实体和材质相关的 GPU 资源

Returns ​

void

Inherited from ​

RenderableObject.release


remove() ​

remove(...nodes): void

Defined in: core/Transform.ts:372

移除子节点

Parameters ​

nodes ​

...Transform[]

要移除的子节点列表

Returns ​

void

Inherited from ​

RenderableObject.remove


removeEventListener() ​

removeEventListener(type, cb): void

Defined in: core/baseObject.ts:116

移除事件监听器

Parameters ​

type ​

string

事件类型字符串

cb ​

Function

要移除的回调函数

Returns ​

void

Inherited from ​

RenderableObject.removeEventListener


resetInstanceData() ​

resetInstanceData(deleteOldInstanceMesh): void

Defined in: cax/Model.ts:69

重置实例化数据

Parameters ​

deleteOldInstanceMesh ​

boolean = true

是否删除旧的实例化模型

Returns ​

void


rotate() ​

rotate(param0): void

Defined in: core/Transform.ts:270

绕本地坐标系的 X, Y, Z 轴旋转及从欧拉角选择

Parameters ​

param0 ​

包含 dx, dy, dz 的对象 (弧度)

dx? ​

number

dy? ​

number

dz? ​

number

Returns ​

void

Inherited from ​

RenderableObject.rotate


rotateOnAxis() ​

rotateOnAxis(axis, radian): void

Defined in: core/Transform.ts:251

绕本地坐标系的指定轴旋转

Parameters ​

axis ​

Vec3

旋转轴 (Vec3)

radian ​

number

旋转角度 (弧度)

Returns ​

void

Inherited from ​

RenderableObject.rotateOnAxis


rotateOnWorldAxis() ​

rotateOnWorldAxis(axis, radian): void

Defined in: core/Transform.ts:261

绕世界坐标系的指定轴旋转

Parameters ​

axis ​

Vec3

旋转轴 (Vec3)

radian ​

number

旋转角度 (弧度)

Returns ​

void

Inherited from ​

RenderableObject.rotateOnWorldAxis


scale() ​

scale(param0): void

Defined in: core/Transform.ts:280

缩放节点 (在现有缩放基础上累乘)

Parameters ​

param0 ​

包含 dx, dy, dz 的对象

dx? ​

number

dy? ​

number

dz? ​

number

Returns ​

void

Inherited from ​

RenderableObject.scale


setInstanceColors() ​

setInstanceColors(color): void

Defined in: cax/Model.ts:85

Parameters ​

color ​

number[][]

接收一个数组,由三维数组组成

Returns ​

void


setInstanceMatrixs() ​

setInstanceMatrixs(matrix): void

Defined in: cax/Model.ts:47

Parameters ​

matrix ​

number[][]

接收一个数组,由三维数组组成

Returns ​

void


setLodModel() ​

setLodModel(cb): void

Defined in: cax/RenderableObject.ts:167

对每个lod模型执行传入的回调函数

Parameters ​

cb ​

(model) => void

Returns ​

void

Inherited from ​

RenderableObject.setLodModel


setMatrix() ​

setMatrix(m): void

Defined in: core/Transform.ts:190

设置节点的本地变换矩阵 会自动分解出 position, quaternion, scaling

Parameters ​

m ​

Mat4

变换矩阵

Returns ​

void

Inherited from ​

RenderableObject.setMatrix


setRotation() ​

setRotation(x, y, z): void

Defined in: core/Transform.ts:218

设置旋转角度 (欧拉角)

Parameters ​

x ​

number

X轴旋转角度 (弧度),也可传入 Vec3

y ​

number = x

Y轴旋转角度 (弧度)

z ​

number = x

Z轴旋转角度 (弧度)

Returns ​

void

Inherited from ​

RenderableObject.setRotation


startRender() ​

startRender(): void

Defined in: cax/RenderableObject.ts:153

开始渲染流程 检查每个渲染实体的可见性状态,并决定是否启动其渲染过程

Returns ​

void

Inherited from ​

RenderableObject.startRender


toJSON() ​

toJSON(): any

Defined in: core/Transform.ts:393

序列化为 JSON 对象

Returns ​

any

包含位置、旋转和缩放的 JSON 对象

Inherited from ​

RenderableObject.toJSON


translate() ​

translate(param0): void

Defined in: core/Transform.ts:240

沿本地坐标系的 X, Y, Z 轴平移

Parameters ​

param0 ​

包含 dx, dy, dz 的对象

dx? ​

number

dy? ​

number

dz? ​

number

Returns ​

void

Inherited from ​

RenderableObject.translate


translateOnAxis() ​

translateOnAxis(axis, distance): Model

Defined in: core/Transform.ts:230

沿指定轴平移节点 轴是在本地坐标系下指定的,但移动方向受当前旋转影响

Parameters ​

axis ​

Vec3

移动轴 (Vec3)

distance ​

number

移动距离

Returns ​

Model

this

Inherited from ​

RenderableObject.translateOnAxis


traverse() ​

traverse(cb): void

Defined in: core/Transform.ts:199

遍历场景树,对当前节点及所有后代节点执行回调

Parameters ​

cb ​

(node) => void

回调函数,接收当前正在处理的节点作为参数

Returns ​

void

Inherited from ​

RenderableObject.traverse


updateMatrix() ​

updateMatrix(): void

Defined in: core/Transform.ts:313

更新本地矩阵 根据当前的 position, quaternion, scaling 组合计算 matrix

Returns ​

void

Inherited from ​

RenderableObject.updateMatrix


updateWorldMatrix() ​

updateWorldMatrix(updateParant, updateChildren): void

Defined in: core/Transform.ts:323

更新世界矩阵 递归更新父节点(可选)和所有子节点(可选)

Parameters ​

updateParant ​

boolean = false

是否同时更新父节点

updateChildren ​

boolean = true

是否同时更新子节点

Returns ​

void

Inherited from ​

RenderableObject.updateWorldMatrix