@simversus/yjvis / cax / RenderableObject
Abstract Class: RenderableObject
Defined in: cax/RenderableObject.ts:15
可渲染对象抽象基类 继承自 Transform,代表场景中具有几何形状和材质的一个实体
Extends
Transform
Extended by
Constructors
Constructor
new RenderableObject(
p):RenderableObject
Defined in: cax/RenderableObject.ts:125
构造函数
Parameters
p
Partial<{ material?: NodeMaterial | Line2NodeMaterial; modelData?: ModelData; }> = {}
初始化参数
Returns
RenderableObject
Overrides
Transform.constructor
Properties
_renderEntities
protected_renderEntities:Record<RenderEntityType,RenderEntity>
Defined in: cax/RenderableObject.ts:68
渲染实体集合 按照类型 (点/线/面/阴影等) 划分的实际渲染对象
_visible
_visible:
boolean=true
Defined in: core/Transform.ts:51
是否可见
Inherited from
Transform._visible
castShadow
castShadow:
boolean=false
Defined in: core/Transform.ts:27
是否投射阴影
Inherited from
Transform.castShadow
children
children:
Transform[] =[]
Defined in: core/Transform.ts:57
子节点
Inherited from
Transform.children
classHierarchy
classHierarchy:
ClassEnum[]
Defined in: core/baseObject.ts:19
继承链
Inherited from
Transform.classHierarchy
id
readonlyid:number
Defined in: core/Transform.ts:40
唯一序号
Inherited from
Transform.id
label?
optionallabel:string
Defined in: core/baseObject.ts:27
自定义标识
Inherited from
Transform.label
layerMask
layerMask:
number=0
Defined in: core/Transform.ts:139
层级掩码,用于控制不同层级对象的可见性或交互
Inherited from
Transform.layerMask
material
material:
NodeMaterial|Line2NodeMaterial
Defined in: cax/RenderableObject.ts:23
材质对象 如果渲染实体 (RenderEntity) 设置了自身的材质属性,将不再从此处获取全局材质
matrix
matrix:
Mat4
Defined in: core/Transform.ts:71
本地变换矩阵 (相对于父节点)
Inherited from
Transform.matrix
modelData
modelData:
ModelData
Defined in: cax/RenderableObject.ts:35
模型原始数据 存储顶点、索引等几何信息
modelId
modelId:
string|number
Defined in: cax/RenderableObject.ts:41
模型的外部标识 Id 默认为 UUID,方便外部系统引用
modelViewMatrix
modelViewMatrix:
Mat4
Defined in: core/Transform.ts:82
模型视图矩阵 (ModelMatrix * ViewMatrix) 用于着色器计算
Inherited from
Transform.modelViewMatrix
normalMatrix
normalMatrix:
Mat3
Defined in: core/Transform.ts:88
法线矩阵 (模型视图矩阵的逆转置矩阵的左上3x3部分) 用于变换法向量
Inherited from
Transform.normalMatrix
occlusionTest
occlusionTest:
boolean=false
Defined in: core/Transform.ts:35
是否进行遮挡查询测试
Inherited from
Transform.occlusionTest
onAfterRender()?
optionalonAfterRender: (node) =>void
Defined in: core/Transform.ts:134
渲染后的回调
Parameters
node
Transform
Returns
void
Inherited from
Transform.onAfterRender
onBeforeRender()?
optionalonBeforeRender: (node,scene?,camera?,geometry?,material?,group?) =>void
Defined in: core/Transform.ts:122
渲染前的回调
Parameters
node
any
scene?
Scene
camera?
geometry?
BufferGeometry
material?
NodeMaterial
group?
any
Returns
void
Inherited from
Transform.onBeforeRender
parent?
optionalparent:Transform
Defined in: core/Transform.ts:63
父节点
Inherited from
Transform.parent
pickable
pickable:
boolean=true
Defined in: cax/RenderableObject.ts:71
是否允许拾取/交互
position
position:
Vec3
Defined in: core/Transform.ts:100
位置
Inherited from
Transform.position
quaternion
quaternion:
Quat
Defined in: core/Transform.ts:112
旋转
Inherited from
Transform.quaternion
receiveShadow
receiveShadow:
boolean=false
Defined in: core/Transform.ts:31
是否接收阴影
Inherited from
Transform.receiveShadow
renderOrder
renderOrder:
number=0
Defined in: cax/RenderableObject.ts:47
渲染排序权重 数值越小越先渲染,默认为 0
Overrides
Transform.renderOrder
representation
representation:
Representation=Representation.faceAlineApoint
Defined in: cax/RenderableObject.ts:62
模型的表现形式(渲染模式) 例如:面渲染、线渲染、点渲染或其组合
rotation
rotation:
Euler
Defined in: core/Transform.ts:117
旋转信息的欧拉表达
Inherited from
Transform.rotation
scaling
scaling:
Vec3
Defined in: core/Transform.ts:106
缩放
Inherited from
Transform.scaling
type
type:
string='RenderableObject'
Defined in: cax/RenderableObject.ts:17
对象类型标识
up
up:
Vec3
Defined in: core/Transform.ts:94
上方向
Inherited from
Transform.up
userData
userData:
object={}
Defined in: core/baseObject.ts:23
用户自定义数据
Inherited from
Transform.userData
uuid
uuid:
string
Defined in: core/baseObject.ts:15
唯一标识符
Inherited from
Transform.uuid
worldMatrix
worldMatrix:
Mat4
Defined in: core/Transform.ts:76
世界变换矩阵 (相对于世界坐标系)
Inherited from
Transform.worldMatrix
Accessors
lodData
Get Signature
get lodData():
ModelData[]
Defined in: cax/RenderableObject.ts:96
获取模型的 LOD (多细节层次) 数据列表
Returns
mtime
Get Signature
get mtime():
number
Defined in: core/baseObject.ts:56
获取对象的最后修改时间戳
Returns
number
Inherited from
renderEntities
Get Signature
get renderEntities():
Readonly<Record<RenderEntityType,RenderEntity>>
Defined in: cax/RenderableObject.ts:82
获取渲染实体映射表 (只读)
Returns
Readonly<Record<RenderEntityType, RenderEntity>>
Set Signature
set renderEntities(
value):void
Defined in: cax/RenderableObject.ts:89
设置渲染实体映射表
Parameters
value
Record<RenderEntityType, RenderEntity>
Returns
void
scene
Get Signature
get scene():
CaxScene
Defined in: cax/RenderableObject.ts:117
获取模型所属的场景根节点 (CaxScene)
Returns
visible
Get Signature
get visible():
boolean
Defined in: core/Transform.ts:170
获取可见性状态
Returns
boolean
Set Signature
set visible(
value):void
Defined in: core/Transform.ts:177
设置可见性状态
Parameters
value
boolean
Returns
void
Inherited from
Transform.visible
Methods
add()
add(...
nodes):void
Defined in: core/Transform.ts:358
添加子节点 会自动将子节点从原来的父节点移除
Parameters
nodes
...Transform[]
要添加的子节点列表
Returns
void
Inherited from
Transform.add
addEventListener()
addEventListener(
type,cb):void
Defined in: core/baseObject.ts:105
添加事件监听器
Parameters
type
string
事件类型字符串
cb
Function
事件触发时的回调函数
Returns
void
Inherited from
Transform.addEventListener
changed()
changed():
void
Defined in: core/baseObject.ts:72
标记对象为已修改 更新修改时间戳并触发所有注册的变更回调
Returns
void
Inherited from
Transform.changed
clone()
clone(
recursive?):RenderableObject
Defined in: core/Transform.ts:406
克隆当前节点
Parameters
recursive?
boolean
是否递归克隆子节点,默认为 true
Returns
RenderableObject
克隆后的新节点
Inherited from
Transform.clone
copy()
copy(
source,recursive):RenderableObject
Defined in: core/Transform.ts:417
从源节点复制属性
Parameters
source
this
源节点
recursive
boolean = true
是否递归复制子节点,默认为 true
Returns
RenderableObject
this
Inherited from
Transform.copy
dispatchEvent()
dispatchEvent(
event):void
Defined in: core/baseObject.ts:126
分发事件 触发所有注册了该事件类型的监听器
Parameters
event
事件对象,包含 type 和可选的 data
data?
any
type
string
Returns
void
Inherited from
Transform.dispatchEvent
dispose()
dispose():
void
Defined in: core/baseObject.ts:80
销毁该对象 分发 dispose 事件,通知监听者对象即将被销毁
Returns
void
Inherited from
Transform.dispose
getRotation()
getRotation():
Number3
Defined in: core/Transform.ts:208
获取欧拉角旋转信息 (数组形式)
Returns
Number3
[x, y, z] 旋转角度数组
Inherited from
Transform.getRotation
getSpecificModelData()
abstractgetSpecificModelData():ModelData
Defined in: cax/RenderableObject.ts:77
获取当前对象的特定渲染模型数据 由子类实现以提供具体的几何数据逻辑
Returns
getWorldDirection()
getWorldDirection(
target):Vec3
Defined in: core/Transform.ts:343
获取节点在世界空间中的朝向
Parameters
target
Vec3 = ...
目标向量,用于存储结果
Returns
朝向向量
Inherited from
Transform.getWorldDirection
initRenderEntities()
initRenderEntities(
curModel):void
Defined in: cax/RenderableObject.ts:142
初始化所有类型的渲染实体
Parameters
curModel
当前具体模型实例 (Model 或 LineModel)
Returns
void
is()
is(
t):boolean
Defined in: core/baseObject.ts:65
检查对象是否属于指定的类类型
Parameters
t
ClassEnum
类类型枚举值
Returns
boolean
如果对象是该类型或继承自该类型,则返回 true
Inherited from
Transform.is
lookAt()
lookAt(
target):void
Defined in: core/Transform.ts:291
使节点看向指定目标点 (改变朝向)
Parameters
target
Vec3 = ...
目标点坐标 (Vec3)
Returns
void
Inherited from
Transform.lookAt
lookTo()
lookTo(
direction):void
Defined in: core/Transform.ts:304
使节点看向指定方向
Parameters
direction
方向向量 (Vec3)
Returns
void
Inherited from
Transform.lookTo
onChanged()
onChanged(
cb): () =>void
Defined in: core/baseObject.ts:90
注册对象变更回调 当对象发生改变(调用 changed 方法)时触发
Parameters
cb
Function
回调函数
Returns
取消注册该回调的函数
():
void
Returns
void
Inherited from
Transform.onChanged
release()
release():
void
Defined in: cax/RenderableObject.ts:192
释放资源 清理渲染实体和材质相关的 GPU 资源
Returns
void
remove()
remove(...
nodes):void
Defined in: core/Transform.ts:372
移除子节点
Parameters
nodes
...Transform[]
要移除的子节点列表
Returns
void
Inherited from
Transform.remove
removeEventListener()
removeEventListener(
type,cb):void
Defined in: core/baseObject.ts:116
移除事件监听器
Parameters
type
string
事件类型字符串
cb
Function
要移除的回调函数
Returns
void
Inherited from
Transform.removeEventListener
rotate()
rotate(
param0):void
Defined in: core/Transform.ts:270
绕本地坐标系的 X, Y, Z 轴旋转及从欧拉角选择
Parameters
param0
包含 dx, dy, dz 的对象 (弧度)
dx?
number
dy?
number
dz?
number
Returns
void
Inherited from
Transform.rotate
rotateOnAxis()
rotateOnAxis(
axis,radian):void
Defined in: core/Transform.ts:251
绕本地坐标系的指定轴旋转
Parameters
axis
旋转轴 (Vec3)
radian
number
旋转角度 (弧度)
Returns
void
Inherited from
Transform.rotateOnAxis
rotateOnWorldAxis()
rotateOnWorldAxis(
axis,radian):void
Defined in: core/Transform.ts:261
绕世界坐标系的指定轴旋转
Parameters
axis
旋转轴 (Vec3)
radian
number
旋转角度 (弧度)
Returns
void
Inherited from
Transform.rotateOnWorldAxis
scale()
scale(
param0):void
Defined in: core/Transform.ts:280
缩放节点 (在现有缩放基础上累乘)
Parameters
param0
包含 dx, dy, dz 的对象
dx?
number
dy?
number
dz?
number
Returns
void
Inherited from
Transform.scale
setLodModel()
setLodModel(
cb):void
Defined in: cax/RenderableObject.ts:167
对每个lod模型执行传入的回调函数
Parameters
cb
(model) => void
Returns
void
setMatrix()
setMatrix(
m):void
Defined in: core/Transform.ts:190
设置节点的本地变换矩阵 会自动分解出 position, quaternion, scaling
Parameters
m
变换矩阵
Returns
void
Inherited from
Transform.setMatrix
setRotation()
setRotation(
x,y,z):void
Defined in: core/Transform.ts:218
设置旋转角度 (欧拉角)
Parameters
x
number
X轴旋转角度 (弧度),也可传入 Vec3
y
number = x
Y轴旋转角度 (弧度)
z
number = x
Z轴旋转角度 (弧度)
Returns
void
Inherited from
Transform.setRotation
startRender()
startRender():
void
Defined in: cax/RenderableObject.ts:153
开始渲染流程 检查每个渲染实体的可见性状态,并决定是否启动其渲染过程
Returns
void
toJSON()
toJSON():
any
Defined in: core/Transform.ts:393
序列化为 JSON 对象
Returns
any
包含位置、旋转和缩放的 JSON 对象
Inherited from
Transform.toJSON
translate()
translate(
param0):void
Defined in: core/Transform.ts:240
沿本地坐标系的 X, Y, Z 轴平移
Parameters
param0
包含 dx, dy, dz 的对象
dx?
number
dy?
number
dz?
number
Returns
void
Inherited from
Transform.translate
translateOnAxis()
translateOnAxis(
axis,distance):RenderableObject
Defined in: core/Transform.ts:230
沿指定轴平移节点 轴是在本地坐标系下指定的,但移动方向受当前旋转影响
Parameters
axis
移动轴 (Vec3)
distance
number
移动距离
Returns
RenderableObject
this
Inherited from
Transform.translateOnAxis
traverse()
traverse(
cb):void
Defined in: core/Transform.ts:199
遍历场景树,对当前节点及所有后代节点执行回调
Parameters
cb
(node) => void
回调函数,接收当前正在处理的节点作为参数
Returns
void
Inherited from
Transform.traverse
updateMatrix()
updateMatrix():
void
Defined in: core/Transform.ts:313
更新本地矩阵 根据当前的 position, quaternion, scaling 组合计算 matrix
Returns
void
Inherited from
Transform.updateMatrix
updateWorldMatrix()
updateWorldMatrix(
updateParant,updateChildren):void
Defined in: core/Transform.ts:323
更新世界矩阵 递归更新父节点(可选)和所有子节点(可选)
Parameters
updateParant
boolean = false
是否同时更新父节点
updateChildren
boolean = true
是否同时更新子节点
Returns
void
Inherited from
Transform.updateWorldMatrix
