@simversus/yjvis • Docs
@simversus/yjvis / Camera
Class: Camera
相机
Extends
Constructors
new Camera()
new Camera():
Camera
Returns
Overrides
Defined in
scene/Camera.ts:76
Properties
VPmatrix
VPmatrix:
Mat4
投影视图矩阵
Defined in
scene/Camera.ts:37
aspect
aspect:
number
=1
透视投影时的视图宽高比
Defined in
scene/Camera.ts:57
children
children:
Node
[] =[]
子节点
Inherited from
Defined in
scene/Node.ts:44
classHierarchy
classHierarchy:
ClassEnum
[]
Deprecated
Inherited from
Defined in
core/baseObject.ts:96
far
far:
number
=1000
x轴视锥体远端面
Defined in
scene/Camera.ts:47
fov
fov:
number
=45
透视投影的视角
Defined in
scene/Camera.ts:52
h
h:
number
=1
平行投影时的投影高度
Defined in
scene/Camera.ts:67
label
label:
string
自定义标识
Inherited from
Defined in
core/baseObject.ts:104
layerMask
layerMask:
number
=0
层级
Inherited from
Defined in
scene/Node.ts:93
matrix
matrix:
Mat4
本地矩阵
Inherited from
Defined in
scene/Node.ts:53
near
near:
number
=0.1
相机视锥体近端面
Defined in
scene/Camera.ts:42
onAfterRender()
onAfterRender: (
node
) =>void
渲染后的回调
Parameters
• node: Node
Returns
void
Inherited from
Defined in
scene/Node.ts:89
onBeforeRender()
onBeforeRender: (
node
) =>void
渲染前的回调
Parameters
• node: Node
Returns
void
Inherited from
Defined in
scene/Node.ts:85
parent?
optional
parent:Node
父节点
Inherited from
Defined in
scene/Node.ts:49
position
position:
Vec3
位置
Inherited from
Defined in
scene/Node.ts:67
projectionMatrix
projectionMatrix:
Mat4
投影矩阵
Defined in
scene/Camera.ts:29
quaternion
quaternion:
Quat
旋转
Inherited from
Defined in
scene/Node.ts:77
scaling
scaling:
Vec3
缩放
Inherited from
Defined in
scene/Node.ts:72
up
up:
Vec3
上方向
Inherited from
Defined in
scene/Node.ts:62
userData
userData:
any
用户自定义数据
Inherited from
Defined in
core/baseObject.ts:100
uuid
uuid:
number
唯一标识符
Inherited from
Defined in
core/baseObject.ts:92
viewMatrix
viewMatrix:
Mat4
视图矩阵
Defined in
scene/Camera.ts:33
visible
visible:
boolean
=true
是否可见
Inherited from
Defined in
scene/Node.ts:39
w
w:
number
=1
平行投影时的投影宽度
Defined in
scene/Camera.ts:62
worldMatrix
worldMatrix:
Mat4
世界矩阵
Inherited from
Defined in
scene/Node.ts:57
zoom
zoom:
number
=1
平行投影时的缩放系数
Defined in
scene/Camera.ts:72
Accessors
isPerspective
get
isPerspective():boolean
是否使用透视投影
set
isPerspective(value
):void
是否使用透视投影
Parameters
• value: boolean
Returns
boolean
Defined in
scene/Camera.ts:85
minViewSize
set
minViewSize(size
):void
平行投影下,设置视口的最小边大小,重新计算视图w/h
Parameters
• size: number
Defined in
scene/Camera.ts:100
mtime
get
mtime():number
Returns
number
Inherited from
Defined in
core/baseObject.ts:118
parallelScale
get
parallelScale():number
平行投影下, 世界空间中的长度 / 视图中的长度
set
parallelScale(value
):void
设置平行投影下, 世界空间中的长度 / 视图中的长度,会修改相机的zoom
Parameters
• value: number
Returns
number
Defined in
scene/Camera.ts:114
Methods
add()
add(...
nodes
):void
添加子节点
Parameters
• ...nodes: Node
[]
Returns
void
Inherited from
Defined in
scene/Node.ts:276
changed()
changed():
void
标记对象为已修改
Returns
void
Inherited from
Defined in
core/baseObject.ts:128
getRootNode()
getRootNode():
Node
Internal
获取根节点
Returns
Inherited from
Defined in
scene/Node.ts:303
getRotation()
getRotation():
Number3
获取旋转信息
Returns
Number3
Inherited from
Defined in
scene/Node.ts:132
getScalingForAdjustCamera()
getScalingForAdjustCamera(
worldPosition
,maxSize
,ratio
,isMinSide
):number
获取一个模型的缩放适应视图的缩放系数, ratio = model / view
Parameters
• worldPosition: Vec3
• maxSize: number
• ratio: number
= 1
• isMinSide: boolean
= true
Returns
number
Defined in
scene/Camera.ts:251
getWorldDirection()
getWorldDirection():
Vec3
获取世界空间下的朝向
Returns
Overrides
Defined in
scene/Camera.ts:140
getZdepthAndZoomWhenMatchViewSize()
getZdepthAndZoomWhenMatchViewSize(
maxSizeOfModel
,isMinSide
):object
一个物体渲染最大边 等于 视图指定边 时的相机zdepth/zoom
Parameters
• maxSizeOfModel: number
• isMinSide: boolean
= true
Returns
object
zdepth
zdepth:
number
zoom
zoom:
number
Defined in
scene/Camera.ts:238
is()
is(
t
):boolean
Parameters
• t: ClassEnum
Returns
boolean
Inherited from
Defined in
core/baseObject.ts:122
lookAt()
lookAt(
target
):void
看向某个点
Parameters
• target: Vec3
= ...
Returns
void
Inherited from
Defined in
scene/Node.ts:208
lookTo()
lookTo(
direction
):void
看向某个方向
Parameters
• direction: Vec3
Returns
void
Inherited from
Defined in
scene/Node.ts:220
pixelToWorld()
pixelToWorld(
v
):Vec3
像素坐标到世界坐标,ndc的z为0
Parameters
• v: Number2
Returns
Defined in
scene/Camera.ts:188
project()
project(
v
):Vec3
投影,世界坐标 -> ndc
Parameters
• v: Vec3
Returns
Defined in
scene/Camera.ts:148
release()
release():
void
销毁该对象
Returns
void
Inherited from
Defined in
core/baseObject.ts:134
remove()
remove(...
nodes
):void
移除子节点
Parameters
• ...nodes: Node
[]
Returns
void
Inherited from
Defined in
scene/Node.ts:290
resize()
resize(
w
,h
):void
窗口变化时,重新设置相机参数,平行投影时,改变相机的w/aspect
Parameters
• w: number
= ...
渲染窗口宽度
• h: number
= ...
渲染窗口高度
Returns
void
Defined in
scene/Camera.ts:131
rotate()
rotate(
__namedParameters
):void
绕自身坐标系xyz轴旋转指定弧度
Parameters
• __namedParameters
• __namedParameters.dx?: number
• __namedParameters.dy?: number
• __namedParameters.dz?: number
Returns
void
Inherited from
Defined in
scene/Node.ts:189
rotateOnAxis()
rotateOnAxis(
axis
,radian
):void
绕指定轴旋转
Parameters
• axis: Vec3
• radian: number
Returns
void
Inherited from
Defined in
scene/Node.ts:173
rotateOnWorldAxis()
rotateOnWorldAxis(
axis
,radian
):void
绕世界坐标系指定轴旋转
Parameters
• axis: Vec3
• radian: number
Returns
void
Inherited from
Defined in
scene/Node.ts:181
scale()
scale(
__namedParameters
):void
缩放节点
Parameters
• __namedParameters
• __namedParameters.dx?: number
• __namedParameters.dy?: number
• __namedParameters.dz?: number
Returns
void
Inherited from
Defined in
scene/Node.ts:198
setMatrix()
setMatrix(
m
):void
设置模型的矩阵
Parameters
• m: Mat4
Returns
void
Inherited from
Defined in
scene/Node.ts:114
setRotation()
setRotation(
x
,y
,z
):void
设置旋转
Parameters
• x: number
• y: number
= x
• z: number
= x
Returns
void
Inherited from
Defined in
scene/Node.ts:142
translate()
translate(
param0
):void
延xyz轴移动
Parameters
• param0
• param0.dx?: number
• param0.dy?: number
• param0.dz?: number
Returns
void
Inherited from
Defined in
scene/Node.ts:162
translateOnAxis()
translateOnAxis(
axis
,distance
):Camera
延指定轴移动
Parameters
• axis: Vec3
• distance: number
Returns
Inherited from
Defined in
scene/Node.ts:152
traverse()
traverse(
cb
):void
遍历执行
Parameters
• cb
Returns
void
Inherited from
Defined in
scene/Node.ts:123
unproject()
unproject(
v
):Vec3
逆投影,ndc -> 世界坐标
Parameters
• v: Vec3
Returns
Defined in
scene/Camera.ts:158
updateMatrix()
updateMatrix():
void
更新本地矩阵
Returns
void
Inherited from
Defined in
scene/Node.ts:228
updateProjectionMC()
updateProjectionMC(
isPerspective
?):void
更新投影矩阵
Parameters
• isPerspective?: boolean
是否使用透视投影
Returns
void
Defined in
scene/Camera.ts:208
updateWorldMatrix()
updateWorldMatrix(
updateParant
,updateChildren
):void
重载更新矩阵函数
Parameters
• updateParant: boolean
= false
• updateChildren: boolean
= true
Returns
void
Overrides
Defined in
scene/Camera.ts:197
worldToPixel()
worldToPixel(
v
):Number2
世界坐标到像素坐标
Parameters
• v: Vec3
Returns
Number2
Defined in
scene/Camera.ts:178
worldToScreen()
worldToScreen(
v
):object
世界坐标到css坐标,左上角为原点
Parameters
• v: Vec3
Returns
object
left
left:
number
top
top:
number
Defined in
scene/Camera.ts:167