@simversus/yjvis • Docs
@simversus/yjvis / FullScreenQuad
Class: FullScreenQuad
模型,代表一个可渲染对象
Extends
Constructors
new FullScreenQuad()
new FullScreenQuad():
FullScreenQuad
Returns
Overrides
Defined in
post/PostPass.ts:18
Properties
castShadow
castShadow:
boolean
=false
是否产生阴影
Inherited from
Defined in
scene/Model.ts:19
children
children:
Node
[] =[]
子节点
Inherited from
Defined in
scene/Node.ts:44
classHierarchy
classHierarchy:
ClassEnum
[]
Deprecated
Inherited from
Defined in
core/baseObject.ts:96
instanceColors
instanceColors:
Color
[]
每个实例的颜色
Inherited from
Defined in
scene/Model.ts:67
instanceCount
instanceCount:
number
=0
实例化的数量
Inherited from
Defined in
scene/Model.ts:59
instanceMatrixs
instanceMatrixs:
Mat4
[]
每个实例的模型矩阵
Inherited from
Defined in
scene/Model.ts:63
instancePositions
instancePositions:
Vec3
[]
每个实例的坐标
Inherited from
Defined in
scene/Model.ts:71
label
label:
string
自定义标识
Inherited from
Defined in
core/baseObject.ts:104
layerMask
layerMask:
number
=0
层级
Inherited from
Defined in
scene/Node.ts:93
material
material:
Material
材质参数,如果渲染实体设置过自身的材质属性,将不再从此处获取
Inherited from
Defined in
scene/Model.ts:27
matrix
matrix:
Mat4
本地矩阵
Inherited from
Defined in
scene/Node.ts:53
modelData
modelData:
ModelData
模型数据
Inherited from
Defined in
scene/Model.ts:36
onAfterRender()
onAfterRender: (
node
) =>void
渲染后的回调
Parameters
• node: Node
Returns
void
Inherited from
Defined in
scene/Node.ts:89
onBeforeRender()
onBeforeRender: (
node
) =>void
渲染前的回调
Parameters
• node: Node
Returns
void
Inherited from
Defined in
scene/Node.ts:85
parent?
optional
parent:Node
父节点
Inherited from
Defined in
scene/Node.ts:49
position
position:
Vec3
位置
Inherited from
Defined in
scene/Node.ts:67
quaternion
quaternion:
Quat
旋转
Inherited from
Defined in
scene/Node.ts:77
receiveShadow
receiveShadow:
boolean
=true
是否接受阴影
Inherited from
Defined in
scene/Model.ts:23
renderEntities
readonly
renderEntities:Record
<RenderEntityType
,RenderEntity
>
模型所属的渲染实体
Inherited from
Defined in
scene/Model.ts:55
renderOrder
renderOrder:
0
渲染优先级,越小越先渲染
Inherited from
Defined in
scene/Model.ts:40
representation
representation:
Representation
=Representation.faceAlineApoint
模型的表现形式
Inherited from
Defined in
scene/Model.ts:51
scaling
scaling:
Vec3
缩放
Inherited from
Defined in
scene/Node.ts:72
selectId
selectId:
number
=-1
Internal
拾取时的序号
Inherited from
Defined in
scene/Model.ts:32
up
up:
Vec3
上方向
Inherited from
Defined in
scene/Node.ts:62
userData
userData:
any
用户自定义数据
Inherited from
Defined in
core/baseObject.ts:100
uuid
uuid:
number
唯一标识符
Inherited from
Defined in
core/baseObject.ts:92
visible
visible:
boolean
=true
是否可见
Inherited from
Defined in
scene/Node.ts:39
worldMatrix
worldMatrix:
Mat4
世界矩阵
Inherited from
Defined in
scene/Node.ts:57
zDepth
zDepth:
number
Internal
在相机中的深度,用于排序
Inherited from
Defined in
scene/Model.ts:45
Accessors
lodData
get
lodData():ModelData
[]
模型的LOD数据
set
lodData(data
):void
设置模型的LOD数据,内部会创建相应数量的模型
Parameters
• data: ModelData
[]
Returns
Inherited from
Defined in
scene/Model.ts:89
maxInstanceCount
get
maxInstanceCount():number
获取最大实例数量
set
maxInstanceCount(v
):void
设置最大实例数量,实例所需的资源会根据这个数量进行分配,如果未设置则默认等于实例数量
Parameters
• v: number
Returns
number
Inherited from
Defined in
scene/Model.ts:77
mtime
get
mtime():number
Returns
number
Inherited from
Defined in
core/baseObject.ts:118
scene
get
scene():Scene
获取模型所处的场景
Returns
Inherited from
Defined in
scene/Model.ts:108
Methods
add()
add(...
nodes
):void
添加子节点
Parameters
• ...nodes: Node
[]
Returns
void
Inherited from
Defined in
scene/Node.ts:276
changed()
changed():
void
标记对象为已修改
Returns
void
Inherited from
Defined in
core/baseObject.ts:128
getRootNode()
getRootNode():
Node
Internal
获取根节点
Returns
Inherited from
Defined in
scene/Node.ts:303
getRotation()
getRotation():
Number3
获取旋转信息
Returns
Number3
Inherited from
Defined in
scene/Node.ts:132
getWorldDirection()
getWorldDirection():
Vec3
获取在世界空间下的朝向
Returns
Inherited from
Defined in
scene/Node.ts:264
is()
is(
t
):boolean
Parameters
• t: ClassEnum
Returns
boolean
Inherited from
Defined in
core/baseObject.ts:122
lookAt()
lookAt(
target
):void
看向某个点
Parameters
• target: Vec3
= ...
Returns
void
Inherited from
Defined in
scene/Node.ts:208
lookTo()
lookTo(
direction
):void
看向某个方向
Parameters
• direction: Vec3
Returns
void
Inherited from
Defined in
scene/Node.ts:220
release()
release():
void
Returns
void
Inherited from
Defined in
scene/Model.ts:156
remove()
remove(...
nodes
):void
移除子节点
Parameters
• ...nodes: Node
[]
Returns
void
Inherited from
Defined in
scene/Node.ts:290
rotate()
rotate(
__namedParameters
):void
绕自身坐标系xyz轴旋转指定弧度
Parameters
• __namedParameters
• __namedParameters.dx?: number
• __namedParameters.dy?: number
• __namedParameters.dz?: number
Returns
void
Inherited from
Defined in
scene/Node.ts:189
rotateOnAxis()
rotateOnAxis(
axis
,radian
):void
绕指定轴旋转
Parameters
• axis: Vec3
• radian: number
Returns
void
Inherited from
Defined in
scene/Node.ts:173
rotateOnWorldAxis()
rotateOnWorldAxis(
axis
,radian
):void
绕世界坐标系指定轴旋转
Parameters
• axis: Vec3
• radian: number
Returns
void
Inherited from
Defined in
scene/Node.ts:181
scale()
scale(
__namedParameters
):void
缩放节点
Parameters
• __namedParameters
• __namedParameters.dx?: number
• __namedParameters.dy?: number
• __namedParameters.dz?: number
Returns
void
Inherited from
Defined in
scene/Node.ts:198
setLodModel()
setLodModel(
cb
):void
对每个lod模型执行传入的回调函数
Parameters
• cb
Returns
void
Inherited from
Defined in
scene/Model.ts:130
setMatrix()
setMatrix(
m
):void
设置模型的矩阵
Parameters
• m: Mat4
Returns
void
Inherited from
Defined in
scene/Node.ts:114
setRotation()
setRotation(
x
,y
,z
):void
设置旋转
Parameters
• x: number
• y: number
= x
• z: number
= x
Returns
void
Inherited from
Defined in
scene/Node.ts:142
translate()
translate(
param0
):void
延xyz轴移动
Parameters
• param0
• param0.dx?: number
• param0.dy?: number
• param0.dz?: number
Returns
void
Inherited from
Defined in
scene/Node.ts:162
translateOnAxis()
translateOnAxis(
axis
,distance
):FullScreenQuad
延指定轴移动
Parameters
• axis: Vec3
• distance: number
Returns
Inherited from
Defined in
scene/Node.ts:152
traverse()
traverse(
cb
):void
遍历执行
Parameters
• cb
Returns
void
Inherited from
Defined in
scene/Node.ts:123
updateLod()
updateLod():
void
Internal
更新lod模型的可见性
Returns
void
Inherited from
Defined in
scene/Model.ts:137
updateMatrix()
updateMatrix():
void
更新本地矩阵
Returns
void
Inherited from
Defined in
scene/Node.ts:228
updateWorldMatrix()
updateWorldMatrix(
updateParant
,updateChildren
):void
更新世界矩阵
Parameters
• updateParant: boolean
= false
• updateChildren: boolean
= true
Returns
void
Inherited from
Defined in
scene/Node.ts:245