@simversus/yjvis • Docs
@simversus/yjvis / Light
Class: Light
灯光
Extends
Constructors
new Light()
new Light(
op):Light
Parameters
• op: Partial<object>
Returns
Overrides
Defined in
scene/Light.ts:112
Properties
angle
angle:
number
聚光灯的张开角度,弧度制
Default
ts
Math.PI / 6Defined in
scene/Light.ts:72
castShadow
castShadow:
boolean=false
是否产生阴影
Default
ts
falseDefined in
scene/Light.ts:42
children
children:
Node[] =[]
子节点
Inherited from
Defined in
scene/Node.ts:44
classHierarchy
classHierarchy:
ClassEnum[]
Deprecated
Inherited from
Defined in
core/baseObject.ts:96
color
color:
Color
光源颜色
Default
ts
new Color(0xffffff)Defined in
scene/Light.ts:57
decay
decay:
number
光源随距离的衰减指数值,值越大衰减越厉害
Default
ts
2Defined in
scene/Light.ts:67
distance
distance:
number
光源影响距离,<=0代表无限远,平行光影响距离永远是无限远
Default
ts
0Defined in
scene/Light.ts:62
helperModel
helperModel:
LightModel
用于可视化该灯光的辅助模型
Defined in
scene/Light.ts:31
intensity
intensity:
number
光源强度系数
Default
ts
1Defined in
scene/Light.ts:52
isHeadLight
isHeadLight:
boolean
Internal
是否为“头灯”,头灯的光源方向在相机空间下总是[0,0,1]
Default
ts
falseDefined in
scene/Light.ts:37
label
label:
string
自定义标识
Inherited from
Defined in
core/baseObject.ts:104
layerMask
layerMask:
number=0
层级
Inherited from
Defined in
scene/Node.ts:93
matrix
matrix:
Mat4
本地矩阵
Inherited from
Defined in
scene/Node.ts:53
onAfterRender()
onAfterRender: (
node) =>void
渲染后的回调
Parameters
• node: Node
Returns
void
Inherited from
Defined in
scene/Node.ts:89
onBeforeRender()
onBeforeRender: (
node) =>void
渲染前的回调
Parameters
• node: Node
Returns
void
Inherited from
Defined in
scene/Node.ts:85
parent?
optionalparent:Node
父节点
Inherited from
Defined in
scene/Node.ts:49
penumbra
penumbra:
number
聚光灯的半影(衰减区域)比例,0~1,0代表没有半影,1代表全影
Default
ts
1Defined in
scene/Light.ts:77
position
position:
Vec3
位置
Inherited from
Defined in
scene/Node.ts:67
quaternion
quaternion:
Quat
旋转
Inherited from
Defined in
scene/Node.ts:77
scaling
scaling:
Vec3
缩放
Inherited from
Defined in
scene/Node.ts:72
type
type:
LightType
光源类型
Default
ts
LightType.directDefined in
scene/Light.ts:47
up
up:
Vec3
上方向
Inherited from
Defined in
scene/Node.ts:62
userData
userData:
any
用户自定义数据
Inherited from
Defined in
core/baseObject.ts:100
uuid
uuid:
number
唯一标识符
Inherited from
Defined in
core/baseObject.ts:92
visible
visible:
boolean=true
是否可见
Inherited from
Defined in
scene/Node.ts:39
worldMatrix
worldMatrix:
Mat4
世界矩阵
Inherited from
Defined in
scene/Node.ts:57
Accessors
mtime
getmtime():number
Returns
number
Inherited from
Defined in
core/baseObject.ts:118
power
getpower():number
获取流明强度值
setpower(power):void
设置流明强度值
Parameters
• power: number
Returns
number
Defined in
scene/Light.ts:90
shadow
getshadow():LightShadow
Internal
光源阴影
Returns
LightShadow
Defined in
scene/Light.ts:84
Methods
add()
add(...
nodes):void
添加子节点
Parameters
• ...nodes: Node[]
Returns
void
Inherited from
Defined in
scene/Node.ts:276
changed()
changed():
void
标记对象为已修改
Returns
void
Inherited from
Defined in
core/baseObject.ts:128
getLightInfo()
getLightInfo():
LightInfo
Internal
获取光源信息
Returns
Defined in
scene/Light.ts:124
getRootNode()
getRootNode():
Node
Internal
获取根节点
Returns
Inherited from
Defined in
scene/Node.ts:303
getRotation()
getRotation():
Number3
获取旋转信息
Returns
Number3
Inherited from
Defined in
scene/Node.ts:132
getWorldDirection()
getWorldDirection():
Vec3
获取世界空间下的朝向
Returns
Overrides
Defined in
scene/Light.ts:146
is()
is(
t):boolean
Parameters
• t: ClassEnum
Returns
boolean
Inherited from
Defined in
core/baseObject.ts:122
lookAt()
lookAt(
target):void
看向某个点
Parameters
• target: Vec3 = ...
Returns
void
Inherited from
Defined in
scene/Node.ts:208
lookTo()
lookTo(
direction):void
看向某个方向
Parameters
• direction: Vec3
Returns
void
Inherited from
Defined in
scene/Node.ts:220
release()
release():
void
销毁该对象
Returns
void
Inherited from
Defined in
core/baseObject.ts:134
remove()
remove(...
nodes):void
移除子节点
Parameters
• ...nodes: Node[]
Returns
void
Inherited from
Defined in
scene/Node.ts:290
rotate()
rotate(
__namedParameters):void
绕自身坐标系xyz轴旋转指定弧度
Parameters
• __namedParameters
• __namedParameters.dx?: number
• __namedParameters.dy?: number
• __namedParameters.dz?: number
Returns
void
Inherited from
Defined in
scene/Node.ts:189
rotateOnAxis()
rotateOnAxis(
axis,radian):void
绕指定轴旋转
Parameters
• axis: Vec3
• radian: number
Returns
void
Inherited from
Defined in
scene/Node.ts:173
rotateOnWorldAxis()
rotateOnWorldAxis(
axis,radian):void
绕世界坐标系指定轴旋转
Parameters
• axis: Vec3
• radian: number
Returns
void
Inherited from
Defined in
scene/Node.ts:181
scale()
scale(
__namedParameters):void
缩放节点
Parameters
• __namedParameters
• __namedParameters.dx?: number
• __namedParameters.dy?: number
• __namedParameters.dz?: number
Returns
void
Inherited from
Defined in
scene/Node.ts:198
setMatrix()
setMatrix(
m):void
设置模型的矩阵
Parameters
• m: Mat4
Returns
void
Inherited from
Defined in
scene/Node.ts:114
setRotation()
setRotation(
x,y,z):void
设置旋转
Parameters
• x: number
• y: number = x
• z: number = x
Returns
void
Inherited from
Defined in
scene/Node.ts:142
translate()
translate(
param0):void
延xyz轴移动
Parameters
• param0
• param0.dx?: number
• param0.dy?: number
• param0.dz?: number
Returns
void
Inherited from
Defined in
scene/Node.ts:162
translateOnAxis()
translateOnAxis(
axis,distance):Light
延指定轴移动
Parameters
• axis: Vec3
• distance: number
Returns
Inherited from
Defined in
scene/Node.ts:152
traverse()
traverse(
cb):void
遍历执行
Parameters
• cb
Returns
void
Inherited from
Defined in
scene/Node.ts:123
updateMatrix()
updateMatrix():
void
更新本地矩阵
Returns
void
Inherited from
Defined in
scene/Node.ts:228
updateWorldMatrix()
updateWorldMatrix(
updateParant,updateChildren):void
更新世界矩阵
Parameters
• updateParant: boolean = false
• updateChildren: boolean = true
Returns
void
Inherited from
Defined in
scene/Node.ts:245
